GEElab Discusses Gamification with a Sense of Humor

The Royal Melbourne Institute of Technology (RMIT) recently launched their Games & Experimental Entertainment Lab (GEElab). During SXSW GEElab director Dr. Steffen P. Walz handed out cards, co-created with Lancaster University’s Dr. Paul Coulton, for  Gamification: The Rhetoric Wars. Designed in the style of Magic: The Gathering, these cards depict 5 different guilds that represent…

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The Gamification Co Workshop Series 2011 is Coming to a City Near You!

UPDATE: Our Workshop Series 2011 is now over. If you are still interested in keeping up with the fast-moving frontier of gamification, we will be offering an in-depth workshop at Gamification Summit New York on September 16, 2011. For information and registration, visit GSummit.com. We’re excited to announce that Gamification Co. has expanded its successful workshops…

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Click to Participate – Games in Government

According to Jen Pahlka, founder and Executive Director of Code for America, trust in government is at an all time low except amongst a single demographic: Millennials. This may seem odd, as our generation is typically seen either in a never ending text conversation, wasting time on Facebook, battling friends on Call of Duty, or clicking on cows in FarmVille. But I see these elements as something different. I believe our “wastes of time” have the ability to make our generation into the most participatory generation in the past two-thousand years. As Pahlka puts it, “it’s not that Millennials think the government works now, it’s that they think they can remake the government in their image”. In line with this idea, collaboration and participation through social media is becoming an integral part of the Government 2.0 movement, and I see games as the next step in the process.

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Seeking Status on Top Chef

In part one of episode 13 of this season of Top Chef All Stars, a little snippet stood out amongst the drama. Contestant and previous season 4 winner, Antonia Lofaso commented that the show’s prize money doesn’t matter, only winning the competition. Splicd.com This goes to show what we at Gamification Co have been saying…

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The Social Psychology of Badges

Yahoo Research released a short study on what has become one of the most controversial mechanics in gamification: badges. Some people love ’em, some people hate ’em – but most of the arguments are based on speculation or personal preference. There hasn’t been much focused research done on their affect on people as a motivator…

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Foursquare Levels Up to 3.0

When discussing gamification, especially with those not previously familiar, it’s hard not to bring up Foursquare. Their premise is so artfully simple, absolutely anyone with a computer or a mobile phone can understand. But just because it’s a basic idea doesn’t stop Foursquare from evolving. A new blog entry was posted Tuesday announcing the 3.0…

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Gamification in Canadian Business

Gabe Zichermann was recently interviewed for an impressive piece on Canadian Business Online by Angelina Chapin. Appropriately titled “The future is a video game“, the piece goes in depth of the definition of gamification and aspects of it – like gaming mechanics, rewards and leveling – the history of loyalty programs and the evolution of…

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