myvegas

Meta Gaming? MyVegas Gamifies Sin City

What’s the best way to talk about the gamification of gambling and gaming? PlayStudios CEO Andrew Pascal took the stage at GSummit SF 2013 to talk about MyVegas,  a partnership between MGM Resorts and PlayStudios to bring gamified loyalty and rewards to the Las Vegas audience.

Watch his talk below as he details the unique challenges and opportunities associated with creating engagement in this challenging environment.

Also, be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of Andrew’s presentation by downloading it here.

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The Psychology of Fun: Transform Awareness into Impact

Following up her main stage talk from GSummit 2012, Nicole Lazzaro took the main stage again at GSummit 2013 and gave us a new talk on how the emotional response from games can inspire people to take real actions for social impact.

We take a look at Nicole’s analysis on the psychology of fun and how her own game, Tilt World, was able to accomplish significant social impact by simply being fun.

Also, be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of Nicole’s presentation by downloading it here.

If you have questions about this content or anything else related to gamification design, please join us tomorrow at 1PM ET as Nicole joins us as our live guest on the Gamification Revolution webshow.  RSVP and Sign-In to join the conversation!

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joseph gordon levitt

Joseph Gordon-Levitt Wants Your Gamification Story

Have you ever wanted to share your personal gamification story to the world? Now’s your chance.

Actor Joseph Gordon-Levitt and Morgan Spurlock are teaming up to produce a crowdsourced documentary on gamification as their next project for JGL’s hittRECord organization. They’re seeking anyone and everyone to contribute stories, illustrations, graphics, and videos about the following question:

“What do you think has been gamified in today’s world?”

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tacy trowbridge

Tacy Trowbridge on Adobe’s Education Exchange and Promoting Creativity

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. This week’s guest was Tacy Trowbridge, Head of Education Programs at Adobe.

Be sure to catch our next episode this Thursday, August 22 at 1PM ET/1800 GMT, where we feature Nicole Lazzaro, creator of Tilt World and president of XEODesign Inc.

Remember you can participate in the show if you sign-in and RSVP! Signing in will allow you to receive show reminders, ask questions, and even join Gabe and our guest for a live question.

In this week’s episode, Gabe and Tacy share some of Adobe’s education programs to see how they’re getting kids to become more creative and the resources they’re offering for educators and students. You’ll learn about Adobe’s Education Exchange, Tacy’s approach to motivating students in education, and a spirited user-chat about gamification user-experience. Watch the full talk below:



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hsn arcade

HSN is Reinventing Online Shopping with Gamification

Did you know that HSN is more than just a TV-shopping channel? Since 2011, HSN has reinvented itself as a total entertainment and shopping portal with gamification and now sees over 200K daily interactions online .

At GSummit SF 2013, Jill Braff, Executive Vice President of Digital Commerce at HSN, took the main stage to share some statistics and the story behind HSN’s awesome success.

Be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of Jill’s presentation by downloading it here.

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gNats Island Helps Therapists Communicate with Patients through Virtual Exploration

A well-designed gamification system will often consider the player types of the audience that will be using it and seek to engage people based off what intrinsically and extrinsically motivates them.

While there are various gamified health systems out there, none of them have really looked towards engaging the the explorer-type like gNats Island — a game designed to help therapists communicate with mentally-challenged adolescents by exploring a virtual world alongside with them.

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kiip brian wong

How Kiip is Making Rewards Work

Entrepreneur prodigy Brian Wong has been sharing Kiip’s great case studies and strategies at GSummit ever since the first one in 2011. Check out his talk from GSummit 2013 to see what Kiip has been up to since then, the great success they’ve been achieving as a mobile rewards platform, and what it really means to “capture the moment”

If you’re interested in seeing Brian’s slides from his presentation, you can download it from the GSummit SF 2013 Slides page and be sure to subscribe to your YouTube channel to get all the latest videos as they come.

 

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J.C. Penny Sale Fail

5 Gamification Lessons From J.C. Penney’s Epic Sales Failure

Imagine if retailers decide that it will treat its customers fairly and honestly. There would be no more deceptions, no more tricks. Any item that was made and sold would be priced non-deceptively. Surely a well informed, objective customer would gladly embrace this honest approach to pricing if it makes shopping better for everyone, right? As J.C. Penny (JCP) and recently ousted CEO goes to show, this was unfortunately not meant to be.

In fact, Johnson’s new strategy was a complete and utter disaster.

So, what does the gamification industry have to do with the failed initiative of a retail department’s store? It may seem unintuitive that the gamification industry could learn something from a entirely different field. However, through the gamification lens, we are able to delve into key lessons of the gamification process.

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bbva game

The BBVA Game: A Shining Example of Gamification in Finance

We initially covered the BBVA Game as one really great case study for an effective use of gamification in consumer finance and this past GSummit, we were actually able to get a representative all the way from Spain to talk about some of the incredible stats the game was able to achieve for the bank. The BBVA game also led them to win the “Best Use of Engagement Techniques in Consumer-Facing Applications” at the 2013 GAwards.

Take a look at Javier Maroto, Innovation Manager at BBVA, to see what well-designed gamification can be capable of.


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mark goldstein

Mark Goldstein Explains the Problem with Modern Loyalty Programs

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. This week’s guest was Mark Goldstein, Chairman of BackOps and loyalty industry veteran.

Be sure to catch our next episode this Thursday, August 1 at 1PM ET/1800 GMT, where we feature Tacy Trowbridge, who is the Head of Education Programs at Adobe. Watch the show to learn about all of Adobe’s gamified education initiatives!

Remember you can participate in the show if you sign-in and RSVP! Signing in will allow you to receive show reminders, ask questions, and even join Gabe and our guest for a live question.

In this week’s episode, Gabe and Mark discuss the problems that exist in modern loyalty, why they’re there, and how to overcome them. One great quote from Mark:

“The problem with most loyalty programs is that people simply don’t level up to get to the fun part”

What does he mean? Watch the episode below to find out:



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trace

Trace is the First Accurate Quantified-Self Device for Action Sports

The conversation surrounding the quantified-self and measuring all-that-is-measurable has become a very hot tech meme and has even gone so far to successfully fund a Kickstarter for measuring brainwaves. Although brainwave monitoring is a small deviation from what’s popular, everyone has seen no shortage of these devices for measuring physical activity but even then, these devices are mostly limited to running and bicycling at best. What about everyone else?

Trace is a device currently on Kickstarter that wants to bring accurate tracking to surfers, snowboarders, and skaters that goes beyond the simple accelerometers in our smartphones and little wristbands.

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