Gamification Roundup – January 9, 2012

Editors note: Today, we’re introducing a new regular feature at Gamification.co: our news roundup.  With the amazingly increased level of gamification-related announcements and insights, it’s getting harder to keep tabs on everything that’s going on. So, to make it easier, we’ll be curating the most interesting items and delivering them to you in digest form. You…

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Exclusive: IActionable Opens Platform to Education and Non-Profits

Today, gamification and engagement platform, IActionable made the announcement that they are opening their service to to educational companies and institutions for free. They are offering their platform with fully enabled feature functions and free basic consulting at no cost to educational institutions and at discount to non-profits. The goal is simple. Education should be a priority, and…

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New White Paper on Google and Recyclebank’s Partnership in Gaming for Good

Throughout Earth Month in April, Recyclebank hosted an online game, the Green Your Home Challenge. Visitors interacted with virtual rooms to learn how to be more environmentally conscious and implement new “green” changes in home and lifestyle. Players were also given rewards, challenges, and leaderboards as well as bonuses for referring new players. Recyclebank teamed up with ROI…

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Battle of the Bulbs

For the past five years, dorms across the University of Chicago have taken part in “The Battle of the Bulbs” to compete on who could get the largest decline in energy usage. From a baseline and year-by-year measurements, the school challenged itself to see who could save the most energy and “do it in the dark” for…

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