The Gamified Classroom

Part VI – Taking it to the Next Level  This is the sixth and final part of a series of posts on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“,…

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New Examples of Gamification – May 18, 2012

Hello GCo Readers! Today we have three examples of sporty and active gamification added to our GBase: GolfStatus is a location-based mobile platform that rewards golfers for their achievements, loyalty and influence. GolfStatus also helps golf courses and businesses obtain, engage and retain customers. Winter’s Angry is a gamified advertising campaign by Nike in 2011 featuring reaction-based minigames and…

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GSummit: Chamillionaire, Fortune 500 Speakers Added to Roster; Workshops Sold Out

The Gamification Summit (June 19-21 in San Francisco) has announced a number of additions to the summit’s already impressive lineup of speakers: Chamillionaire – The Grammy® award winning artist will talk about the success of his Chamillionaire Rewards Program and share lessons other artists can learn about engaging their fans. Tim Chang – Noted venture capitalist from Mayfield…

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Gamification Roundup – May 14, 2012

This week on the Gamification Roundup, we’re getting corporate: Tim Chang of Mayfield Fund provides some expert insight on incorporating gamification, pharmaceutical company Boehringer Ingelheim’s has its first foray into gamification , a beautiful blood pressure tracking app called BloodNote engages through design, UnitedHealth is starting to bring gamification into their activities, and a high Klout score…

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New Examples of Gamification – May 11, 2012

Hello GCo Readers! Today we have one new and two older but very good examples of gamification added to our GBase: Mplifyer –  (pronounced ‘amplifier’) is a unique software platform that provides rewards and benefits to individuals, businesses, schools, charities and non-profit organizations using gamification concepts eBay – established in 1995, features one of the earliest…

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