Can Game Mechanics Save American Students?

The results of an International Educational Assessment are alarming…  Out of 34 countries, the U.S. ranked 14th in reading, 17th in science and 25th in math. These poor rankings have caused many educators to rethink the methods in which we teach our elementary, secondary and collegiate youth; bring some educators to the doorstep of gamification….

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Gamification Roundup – June 4, 2012

This week on the Gamification Roundup, we got gamification expansion. In the news provided today, see how gamification is expanding in the industry in innovation and industry: Badgeville nets $25 in  funding. Sensum gamifies the sweat on your skin. Zurmo releases its open-source and gamified CRM platform in beta. Pug Pharm aims to create a unified gamification/analytics…

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New Examples of Gamification – June 1, 2012

Hello GCo Readers! Today we have three new examples of education gamification added to the GBase: Khan Academy is a non-profit organization that provides a free online curriculum for learning a variety of subjects featuring gamification elements to encourage learning. Mind Snacks is a language learning mobile game that uses minigames to teach vocabulary in 7 languages. Septris is…

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GList – Bunchball’s Rajat Paharia on How to Sell Gamification to Your Organization

Today in our ongoing GList series, we’re featuring Rajat Paharia: As the founder and Chief Product Officer of Bunchball, Rajat Paharia knows a thing or two about the gamification industry. Rajat pioneered the first gamification platform, Nitro, in 2007 and has worked with numerous Fortune 500 companies to create some of the most successful gamified…

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Gamification of Thrones: Ascent

That’s right, Game of Thrones is getting the gamification treatment too. Game company Disruptor Beam has released information about a new Game of Thrones Facebook game that is currently in beta-testing. Called Game of Thrones: Ascent, the game will play as a social strategy game. The site’s announcement reads: “Players will lead the life of…

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10 Days Left to Vote in the GAwards!

Hello GCo Readers! Time is running out to vote for your favorite gamification company for the first annual GAwards! There are only 10 days left before the voting is finished. To inspire some healthy competition, here are the current #1 leaders of each category: Best Use of Gamification in Health and Wellness Leader:  Active.com Trainer   Ahead of…

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Healthcare Gets Gamified

Get healthy! Stay healthy! Make good health choices! Earn points and pwn the competition (…your coworkers)!!! Gamification strikes the health care industry…and everyone seems to be benefiting. A recent article in Information Week highlights the gamification initiative taken by Blue Shield of California, so far consisting of three platforms – Shape Up Shield, which focuses on increasing physical…

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