Pepsi Gamifies “The X-Factor”

Pepsi has teamed up with The X-Factor, Simon Cowell’s new foray into TV singing competitions, to create Pepsi Pulse and Pepsi Sound Off, two gamified social media platforms that allow viewers to compete and communicate while watching the show. There has been some side conversations of the gamification of social TV, but this is the first time…

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First Videos Released from GSummit NYC!

Our last Gamification Summit was a huge success. Taking place September 15-16 in New York City, the Summit brought together top companies, thinkers, and experts in the gamification space for workshops and to share case studies at the cutting edge of gamification. The main stage held keynotes and panel discussions, but some of the best…

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More Research, Please

Last weekend the New York Times online carried an article that should be of great interest to anyone fascinated by the power – and peril – of software in learning. Taking a look at educational software vendors, their business successes and some school board clients, the writer clearly points out a yawning gap between marketing…

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G-List Companies: Rypple

As part of our ongoing G-List of the top players in gamification, today we begin with the platforms that provide technology solutions for implementing game mechanics in marketing, business, and health. Rypple [http://www.rypple.com] Founded: 2008 Location: San Francisco, Toronto, and Atlanta Employees: 25 Funding: $13M total from Peter Thiel, Maynard Webb, and Bridgescale Rypple strives to…

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The Wall Street Journal Looks at Mixing Work and Play

Enterprise gamification, making everyday business tasks such as data entry and management training more engaging, continues to see burgeoning interest. Today, Rachel Emma Silverman from the Wall Street Journal has a piece on gamification of the workplace. With research from Gartner and M2 and quotes from gamification experts Mario Herger, Gabe Zichermann, Kris Duggan, and Byron Reeves, the…

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Bunchball Brings Gamification to Jive Social Business

Along with the keynote at today’s JiveWorld2011, gamification is making a big splash. Platform company Bunchball announced that they will be integrating their Nitro platform with Jive in order to bring game mechanics into the leading social business software platform. Jive combines collaboration software, community software, and social applications, and makes for an easy fit for…

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Are 4G Networks Worth It?

Most smartphone users (i.e., mostly everyone) have been getting excited by mobile providers new claims on their 4G networks. The speeds are supposedly incredible and who could resist the possibility of downloading a full-length HD movie right to your phone? But before you get too jazzed, you might want to check out the recent post…

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The Pitfalls of Gamification

Over the past week, two excellent overviews of gamification have come out that highlight a few of the pitfalls that must be overcome for a successful product or campaign. Michael Wu, PhD is principle scientist of analytics at Lithium. In his most recent post, Michael discusses the inevitable, that players will always try to game a…

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