Seeking Status on Top Chef

In part one of episode 13 of this season of Top Chef All Stars, a little snippet stood out amongst the drama. Contestant and previous season 4 winner, Antonia Lofaso commented that the show’s prize money doesn’t matter, only winning the competition. Splicd.com This goes to show what we at Gamification Co have been saying…

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The Social Psychology of Badges

Yahoo Research released a short study on what has become one of the most controversial mechanics in gamification: badges. Some people love ’em, some people hate ’em – but most of the arguments are based on speculation or personal preference. There hasn’t been much focused research done on their affect on people as a motivator…

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Foursquare Levels Up to 3.0

When discussing gamification, especially with those not previously familiar, it’s hard not to bring up Foursquare. Their premise is so artfully simple, absolutely anyone with a computer or a mobile phone can understand. But just because it’s a basic idea doesn’t stop Foursquare from evolving. A new blog entry was posted Tuesday announcing the 3.0…

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Gamification in Canadian Business

Gabe Zichermann was recently interviewed for an impressive piece on Canadian Business Online by Angelina Chapin. Appropriately titled “The future is a video game“, the piece goes in depth of the definition of gamification and aspects of it – like gaming mechanics, rewards and leveling – the history of loyalty programs and the evolution of…

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Motivating Learning Beyond Grades

Education in the United States is in dark times. Although we are one of the richest nations in the world, based upon international testing, our 9th graders are 28th in math, 22nd in science, and 18th in reading. Of course standardized testing as a measurement receives its fare share of criticism, but an even more insidious culprit in America’s…

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Gamified Luxury Brands in The New York Times

Gabe Zichermann was recently interviewed for an article in The New York Times by Fiona MacKay. The article discusses how the wide appeal of gamification can be applied to luxury fashion brands. Some companies like Britain’s Dunhill have already taken the initiative.  Dunhill, in collaboration with the Japanese media company, Hakuhodo, created a simulated soccer…

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More on Meta Games with OMGPOP

OMGPOP is a casual gaming and social networking site. We’ve previously written about meta games and gamified gaming, but OMGPOP deserves a little more atttention. The premise is simple: play games, earn coins. Use those coins to customize your profile, in-game characters and environments, earn coins by reading mailing list, winning games, answering survey questions…

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The Motivations of EpicWin

We are kicking off our coverage of the GDC with a bit of EpicWin, a productivity app developed by independent developer, Supermono Studios. EpicWin was the pet project of Tak Fung, an independent game designer that came out of Lionhead Studios, developer Black & White and Fable. Some projects similar to EpicWin include MindBloom, and we previously covered EpicWin in October last year. Since then, the app has entered the top 100 productivity apps on iTunes, and Tak has received a number of requests from schools and businesses that want the app to be implemented. Even smokers are using it to quit, or as Tak says, its “insane because people are just getting addicted” to the game instead.

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Gamifying Australia – Talks & Workshops

Gamification is picking up steam in Australia. To provide more opportunities for our antipodean friends to get involved in the movement, we’re pleased to announce some speaking events and Gamification workshops taught by Gabe Zichermann. On March 15 come hear Gabe speak on the future of fun at RMIT’s GEElab event in Melbourne. RSVP now….

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