Nicki Minaj and Jim Lehrer Teach How Not To Moderate Your Gamified Project

Gamification practitioners are among the most effective people who can keep visitors returning to their websites over and over again.  To reward the most frequent and enthusiastic visitors for becoming involved members of their web community, I encourage making “moderating” a prize to be earned. For example, HR gamifiers could consider giving the most enthusiastic…

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Gamification Pitfalls: Badge Fatigue and Loyalty Backlash

The following is an Op-Ed by Steve Bocska, CEO of Pug Pharm Productions Steve Bocska is the President and CEO of Vancouver-based Pug Pharm Productions, a technology leader in customer gamification, retention, and activation. Steve has an extensive background as a gameplay designer, designing highly successful video games for companies including Disney Interactive, Electronic Arts,…

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4 Steps for Good Enterprise Gamification Design/Marketing

Enterprise gamification designers/marketers face a very unique set of challenges.   We must advocate for the concept and win budget. We must launch and deploy the technology successfully, usually within extremely condensed timelines. Assuming we make it through these not-insignificant hurdles, we must advocate for our tool-kits in support of the organization’s objectives.   Gamification…

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Software is the New Black

by Justin Schier, Chief Creative Officer, Dopamine Inc. One day you’re in, the next you’re uninstalled – or even worse, forgotten. The number of apps, services, social media sites and games competing for our attention has never been greater. How can the average person keep track of it all? The real question is: does it…

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Getting Three Fs in Gamification

Over the last 3 years, I’ve had the privilege of analyzing, deconstructing and helping design gamification for many companies and non-profits. Since the publication of my first book, Game-Based Marketing (now available in audiobook format), there has been an ever-increasing clamor for process, methodology and systems that can be used to make gamification more repeatable…

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The Six Rules of Gamification

Since the dawn of the blockbuster gamification industry, I’ve been compiling, distilling and summarizing design patterns and systems. The objective has always been to help people across diverse industries such as marketing, healthcare, education, consumer tech, CPG and others find common entry points to this exciting new design approach. Over the course of the last…

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