Cash is for SAPS

One of the biggest mistakes that people make when designing engagement with gamification is to assume that cash (or stuff) is the ultimate reward. Time and time again, evidence shows that tangible rewards have serious deficits in an incentive scheme.   Limitations include: They Can Turn Users Off: If your rewards don’t look good in…

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Mayorships and Status

For the record, I’m the classic casual gamer type. I play some games but I don’t get all crazy about beating them and don’t care a whole lot about having the high score. In fact, when something becomes too frustrating or competitive, I tend to put it down. I don’t have that “killer” instinct that…

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EpicWin

It seems like the next logical step: If you can create a game platform to motivate you to be more active socially, get forms finished and save money shopping, why not a game app that rewards you for accomplishing more in your everyday life? EpicWin is a new iPhone app that’s been getting a lot…

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