Hack the Mind, Protect the System: Why the Future of Security is Cognitive

Hackers aren’t just breaching firewalls—they’re breaching minds. As cyber threats increasingly target human behavior, companies must rethink their defenses through the lens of behavioral science, cognitive biases, and gamification. That’s why we’re convening the top minds in cognitive security for a new webinar series—because solving these challenges takes more than tech. It takes collaboration.

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A visually engaging illustration of students and professionals engaging in gamified learning

Gamification and AI in Education: 10 Great Examples for Today

Incorporating game mechanics into education is more than just a trend—it’s a proven method for enhancing student engagement, motivation, and retention. From improving homework completion rates to boosting attention in students with ADHD, gamification has demonstrated its effectiveness across diverse learning environments. Below are ten compelling case studies showcasing the power of gamified learning: 1….

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Insurance Companies Gamify Healthcare

Gamification has been used by schools and private business as a way to make learning more fun. Now, insurance companies are using the technique to change people’s behavior toward maintaining their health, according to Healthcare Dive. The idea is that the more individuals who pursue healthier lifestyles, the less burden they place on health insurance…

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Five Impactful Experiences From Games For Change 2016

Highlights From This Year’s Games For Change Last week, Games For Change had their 13th annual festival at the New School’s Parsons School of Design. New to the festival this year were three featured tracks participants could focus on: the Games for Learning Summit; health and neuroscience; and civics and social change. Gamification.Co was lucky enough to attend,…

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EGC’s 2015 Analysis of The Gamification Industry

Enterprise Gamification Consultancy has released its latest report on companies that offer enterprise-grade gamification, engagement, and behavior modification platforms. The report offers insight into the gamification industry through data driven analyses across 100 data points. In addition, it provides a comprehensive overlook at the major players in the market, ranking each through an overall gamification platform score.

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Teaching the Teachers: Using Game Based Learning

When the Rollins School for Language and Learning made it their goal to create free, online education courses make sure at-risk students were reading grade-level by third grade, they faced some serious challenges. Their Read Right from the Start program had the tools to help them meet their literacy goals, but they needed to get teachers of various…

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