The Rising Problem of Employee Engagement with Elise Olding

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This week’s guest is Gartner Research Director, Elise Olding! Elise has been heavily studying the science of motivation and engagement with the power of people. In this week’s episode you can be sure to learn about:

  • The emerging interest of using games to engage people within organizations
  • How small businesses can leverage gamification without expensive tech.
  • The existence of gamification divisions in organizations like NTT Data
  • Using explicit games social networks as an engagement tool for workspaces
  • Increasing executive acceptance of gamification as a strategy

This was a great week filled with user-participation and questions! Check out the full video below:

 

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Be sure to catch this week’s episode featuring Robert Torres of the Gates Foundation for his work in applying gamification for social good.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

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Prominent Gamifiers: Elise Olding

By 2014, more than 70 percent of Global 2000 organizations will have at least one “gamification” quote by Gartner. You probably just read that quote wrong; reread it! While a significant number of people in the gamification community are quick to reference a variety of Gartner’s gamification quotes, they do not quite mean anything to us right now in 2013. However, one analyst at Gartner has made significant strides in the research field on gamification and has relevant information to share now. Enter: Elise Olding.

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Top Articles for Enterprise Gamification in 2012

2012 was a great year for gamification in the enterprise as we saw many more companies begin to adopt gamification into the workspace. In today’s Best of 2012 feature, we look at some of the top stories in workspace engagement, strategy, and loyalty for businesses. There’s some really top-notch information in here, including gamification withdrawal effects, analysis of gamification’s current position in the Gartner hype-cycle, cultural differences for gamification, the evolution of loyalty, and even more after the jump.

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Why Bother with Games in Education?

Gamification/game-based learning and schools can be either complementary or, depending how it is done, make things worse. Using games in education, according to a paper published by two Columbia University educators, Joy Lee and Jessica Hammer.

The good news about gamification is…

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Selling Brain Games or Brain Marketing? Lumosity Raises $31.5M

In addition to ClassDojo’s recent VC success this week, Lumosity has just raised $31.5M in series D funding for their cognitive exercise games. The round was led by Discovery Communications and a number of existing investors to bring Lumosity’s total funding up to about $70M. Lumosity’s cognitive exercise games were created to combat declining neurological functions…

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Chasing Solar Storms on a Wing and a Game

When scientists at the Royal Observatory Greenwich began analyzing data from the STEREO (Solar TErrestrial RElations Observatory) Spacecraft,  they knew it wasn’t going to be an easy task.  The craft, which uses two near-identical satellites to reveal solar storms in 3D, has already transmitted over 100,000 images of solar activity…almost 25 terabytes of data! It didn’t take…

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Gamification Roundup – April 9, 2012

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Research in Gamification Theory and Factors of Success

Stefanie Hermann of Reutlingen University has recently completed a master’s thesis on gamification. She explores gamification theory and gains insight on gamification’s ability to be a motivation for action. Interviewing a number of industry experts, including Gabe Zichermann, Hermann discusses what factors these industry experts believe need to be true in order to use gamification…

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More Research, Please

Last weekend the New York Times online carried an article that should be of great interest to anyone fascinated by the power – and peril – of software in learning. Taking a look at educational software vendors, their business successes and some school board clients, the writer clearly points out a yawning gap between marketing…

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The Social Psychology of Badges

Yahoo Research released a short study on what has become one of the most controversial mechanics in gamification: badges. Some people love ’em, some people hate ’em – but most of the arguments are based on speculation or personal preference. There hasn’t been much focused research done on their affect on people as a motivator…

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Gamification Internship Opportunity

Want to learn more about gamification & help write the definitive books, guides and research on the subject? We’re looking for someone with strong research and writing skills that can commit to 10-20 hrs a week (varying) between now and March to help investigate and curate the tremendous amount of knowledge being generated in gamification….

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