Hello GCo Readers! Only 12 hours remain for you all to vote for your favorite gamification companies! The voting is crazy and is definitely putting a damper on the list.ly servers. If you’ve had problems voting, list.ly is aware of it and is working on fixing the problem.
Remember: Voting will end precisely at 3 AM EDT. Votes entered after this point will not be counted. So in this final recap, let’s check out the current leaders!
- Best Use of Gamification in Health and Wellness Leader: JillianMichaels.com
- Ahead of Mindbloom by 110 Votes!
- Best Consumer Facing Use of Gamification Leader: Samsung Nation
- Ahead of mplifyr by 132 Votes!
- Best Use of Gamification in Education Leader: Beat the GMAT & MBAWatch
- Ahead of uBoost by 69 Votes!
- Best Use of Gamification in the Enterprise (HR) Leader: Deloitte
- Ahead of Bluewolf’s Going Social by 106 Votes!
- Best Application of Gamification in Social Good Leader: Our Dream Playground
- Ahead of Recyclebank by 62 Votes!
- Gamification Greatest Impact Award: Badgeville
- Ahead of Gigya by 128 Votes!
We have three new leaders since the last post! The voting will be wild until the late night, so stay strong gamification champions and happy voting!


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