Gamification has issues, but the name ain’t one

Our own Gabe Zichermann was featured on O’Reilly Radar yesterday with his post, “Gamification has issues, but they aren’t the ones everyone focuses on.” Main discussion points include that the name gamification, multisyllabic as it is, is probably around to stay. On the topic of games in relation to gamification, he uses a quote from Nick Fortugno, co-founder of Playmatix, “Gamification is to games as jingles are to music.” They are different but related disciplines that leverage similar techniques and technologies. Other than these issues, Gabe raises three subjects that he views as more detrimental to the use of game mechanics outside of games.

First, replacement and over justification. In many situations, applying extrinsic motivations to support intrinsic skills can be damaging to intrinsic motivation. Second, the cost of ownership. Gamification campaigns, when done well, include a timeline beyond what designers may be used to, and require an amount of upkeep and attention in line with community management and development. Lastly, addiction and compulsion. Games and really any well-designed system can put users in a state of flow where they are more accustomed to accept information that the system gives them. For a solution, Gabe advocates “a voluntary code of conduct for gamification design that vastly exceeds an ethics dialogue — let alone standards of conduct — in games and gambling. At its heart, the core concept is to allow users to make informed choices about their engagement. It also means not using these techniques for anything that would cause direct harm to users.”

Check out the article on O’Reilly for a complete take, and we invite readers to join us in constructive debate on the topic. Please leave the flame wars in the 2000’s.