Examining the Current State of Video Games in the Classroom
Last time, we featured USA Today national education writer and author, Greg Toppo to discuss about his recently released book, “The Game Believes in You: How Digital Play Can Make Our Kids Smarter”. Hailed as the most important book since James Paul Gee’s pivotal work, The Game Believes in You covers how video games are presently being used in the classroom setting and the visionaries who have led the way.
Watch the full interview below to learn about:
- Why the education industry has not adopted more games in the classroom?
- What schools have done to take advantage of free, well designed game-learning modules?
- How does the influence of video games impact the different development phases of children education?
- Will the rise of games as a learning tool in the classroom demand new skillsets for teacher?
- Are we now able to quantify and determine the impact of video games in education in improving learning outcomes?
- How has the education realm reacted the concepts of reward, incentives and performance recognition in the gamified classroom?
Watch the video below and be sure to catch our next episode of the Gamification Revolution.
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