Ivan Kuo

Are Brain Waves the Next Step for The Quantified Self?

Activity trackers have become very popular among fitness enthusiasts, quantified-selfers, and gadget fans but are they making any sort of difference? I had mixed feelings about the Nike Fuelband when I reviewed it a year ago and Wired thinks it isn’t making you any healthier either. But maybe these glorified bluetooth accelerometers are missing a crucial feature: brainwave monitoring

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Educating with WoW and Minecraft with Lucas Gillispie

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was Lucas Gillispie, educator and creator of Edurealms — a site dedicated to providing educational materials that make use of games like World of Warcraft and Minecraft. Check out the full video to learn about Lucas’ insights on using games in the classroom and some of the challenges he faces.

Be sure to catch tomorrow’s episode at 1PM EDT with Gabe for another gamification design QnA on the Gamification Revolution

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What the Xbox One Means for Gamification

The successor to the Xbox 360 was just announced about an hour ago and we finally have a name for Microsoft’s next generation console: Xbox One

Many features about the Xbox One looked really impressive, especially the new high-fidelity Xbox Kinect sensor and voice commands but the most significant take-away for gamifiers is the presence of a TV tuner and a nifty little feature called “snap-mode.”

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3 Ways to Make TV More Engaging Without the Second Screen

For people who still watch regular broadcast television, it has become very common to actually watch TV while simultaneously using your laptop, phone, or tablet. Savvy networks like USA/NBC have picked up on this and created gamified mobile companion applications to engage with users as they both watch TV and browse on the net. There are compelling case-studies that outline the efficacy of this concept, coined the second screen, but I have not really seen any other kinds of engagement tactics for viewers. However, I found inspiration for new possible ways from the gamer community, and more specifically, the Dota 2 community.

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All Gamification Companies in the Buyer’s Guide Now Have Lead Generation

The Gamification Co Buyer’s Guide has been steadily growing ever since we first launched it back in November 2012. It’s the only comprehensive selection of gamification vendors with filtering elements to help you find the right partner to help you implement gamification into your organization.

Now that there are 60+ qualified gamification vendors listed in the database, we decided to celebrate this milestone by offering each vendor a free service upgrade to receive lead generation from their company profile.

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GSummit SF 2013 Recap with Jessie Rogers

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was GSummit veteran, Jessie Rogers. Jessie has been working with Gamification Co and has GSummit since Day 1.  In this week’s episode, Gabe and Jessie discuss how the gamification landscape has changed in two years and what it means for the future to come. We also get some insights about some of the speakers and behind-the-scenes information.

Check out the video below for the full interview.

Be sure to catch tomorrow’s Gamification Revolution episode at 1PM EDT with educator Lucas Gillispie as he discusses using World of Warcraft as an education tool in his classes as a part of WoWinSchool.

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Social Roulette and Assigning Values to Our Social Networks

Social Roulette has a 1/6 chance of deleting your Facebook Existence. Well at least it used to until Facebook took down the app, according to an article posted by TechCrunch yesterday.

Social Roulette is a version of Russian Roulette: a game in which you place a single bullet in a revolver pistol, spin the barrel, and pull the trigger at yourself. If you’re unlucky, the single bullet will be in that chamber and subsequently send you into oblivion. Social Roulette is a play on this concept but instead of losing your life, you would only lose your all of your Facebook posts, pictures, and friends.

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Online Gamification Certification Course Now Available on Udemy

Demand for gamification certification has been steadily increasing throughout the years and it has gotten to the point where we’re unable to keep up with demand for certification at our live events. In order to meet this demand, we decided to create an online course that would help meet the needs of all those looking to be certified from the comfort of their own home, time, and pace.

You’ve asked for it and now we’ve delivered: an online gamification certification course is now available exclusively through Udemy as a part of TechCrunch’s new CrunchU collection of education courses.

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Why It Doesn’t Matter What “Gamification” Is Called

There were many brilliant stories of successful case studies and tactful use of engagement techniques at GSummit 2013 but a common qualm about the concept of gamification was made clear in a number of presentations:

People really don’t like the word “gamification”.

Various high-profile speakers, including 2 of the top 10 speakers at GSummit 2013 (Schell and Werbach), explicitly mentioned their displeasure at the g-word and offered a number of alternative names like “motivational design” or “human-focused design”. From what I understand of the complaints, the g-word has negative connotations to it and provides a limited scope through which it can be understood. Many of these complaints are valid but the fact is, if you’re someone who is interested in gamification and/or is working towards implementing it in your own organization, it really doesn’t matter and here’s why:

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Top 10 Gamification Presentations at GSummit 2013

GSummit 2013 was an absolute hit this year and every one of our knowledgable speakers brought some brilliant content to the stage for everyone to learn. Many people have been asking where the slides for each presentation are and I am happy to announce that we finally have all of them uploaded and ready for viewing at gamification.co/gsummit-2013-slides

However, some speakers resonated with our audience more than others, which was very evident through the use of our conference Twitter client, Memecube and generated huge amounts of buzz. See which GSummit speakers got the most attention according to Memecube:

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GAwards 2013 Winners: The Best in Gamification

Each year we hold the GAwards to recognize companies for their best practices and use of engagement techniques with gamification. We crowdsource the nominees to see who has had the most impact on the gamification communities and we officially announced all the winners at the main stage of GSummit SF 2013. Here’s a recap on who won:

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Designing Gamification for Modern Enterprise with Mario Herger

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was SAP Senior Innovation Strategist, Mario Herger. In this week’s episode, Gabe and Mario discuss the challenges involved with designing gamification for employees in a corporate environment, especially when they’re forced to use it.

Check out the video below for the full interview.



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You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

Be sure to catch a special episode tomorrow at 1PM EST with Gabe Zichermann as he discusses the release of his newest book also titled The Gamification Revolution

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