Top Articles in Health Gamification for 2012

Just a few more left in our Best of 2012 series! This week we’re looking at some of the top articles for Health Gamification in 2012. We’re looking at a number of awesome little devices and programs to educate, assist, and protect the ill as well as those practicing medicine. Remember that the gamification health need not only apply to the sick; it is just as helpful for medical practitioners as well. It would seem that a number of the most popular articles were related to pediatric gamification, or simply, gamification targeted at children’s health. Read the full list after the jump.

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Guido Helmerhorst

Discovering KLM Airlines Next Top Model with Guido Helmerhorst

Promoting Employee Engagement and Collaboration in KLM’s IT Division Last time, we featured Head of Innovation Technology and Learning, Guido Helmerhorst from KLM Royal Dutch Airlines to discuss his team’s recent project, “KLM’s Next Top Model“. With support from higher management, the project aimed to promote employee engagement and interdepartmental cooperation of KLM’s IT division….

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GSummit 2012 Behind the Scenes: Jeff Ma on Intrinsic Motivation

(13/26 Gamification Expert Interviews Unlocked)

Every week until GSummit SF 2013, we’ll be unlocking some special content from last year to give you a preview on what to expect this April 16 – 18.

Jeff Ma of Bringing Down the House fame and tenXer discusses what motivation means to a man who can beat the system:

To see more expert gamification videos, visit our Video page or Subscribe to our YouTube channel! Learn the latest in gamification by going to GSummit SF 2013. Register today!

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Andrea Kuszewski gsummit

Andrea Kuszewski on The Science of Motivation: Neurology, Psychology, Gamification

Gamification has proven to be a powerful tool in driving change across nearly all environments—business, personal goals, even education. What is it about gamification that makes it so successful in changing behavior? It isn’t just about points or badges, or earning little gold stars. The best gamification strategies are all about engagement, driven by motivation.

Science tells us that motivation is the single most important factor when it comes to learning and changing behavior—far more important than breadth of skill, or even innate talent. Increase motivation, and you will increase learning—surpassing limits in ways you never imagined—no matter the subject, domain, or context.

Join cognition expert Andrea Kuszewski for a lively, non-technical discussion of the science of motivation, dissecting that ‘magical’ process going on in the brain that is such a critical factor in engagement and learning in this GSummit SF 2013 talk. Watch the full video below!

Also, be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of this presentation by downloading it here.

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Gabe’s Gamification Revolution Q&A – S1E10 Review

Each week on the Gamification Revolution web show, Gabe Zichermann answers all your burning gamification questions LIVE every Monday at 1pm ET/10am PT/1800 GMT at http://gamification.co/live. If you missed Gabe’s live show this week, here’s a rundown on some of the topics covered: The Michelin Stars rating system from a gamification design perspective. How to analyze the negative characteristics of…

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Click to Participate – Games in Government

According to Jen Pahlka, founder and Executive Director of Code for America, trust in government is at an all time low except amongst a single demographic: Millennials. This may seem odd, as our generation is typically seen either in a never ending text conversation, wasting time on Facebook, battling friends on Call of Duty, or clicking on cows in FarmVille. But I see these elements as something different. I believe our “wastes of time” have the ability to make our generation into the most participatory generation in the past two-thousand years. As Pahlka puts it, “it’s not that Millennials think the government works now, it’s that they think they can remake the government in their image”. In line with this idea, collaboration and participation through social media is becoming an integral part of the Government 2.0 movement, and I see games as the next step in the process.

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Gamification in Australia Next Week

We’re less than a week away for our first event in Australia–gsummitX AUS. This Monday & Tuesday (12-13 November), we’re bringing together top experts in gamification, engagement & loyalty for two days. Day 1 will start off with the only gamification workshop that offers a gamification certification, facilitated by Gabe Zichermann. Day 2 continues with an…

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