Redeem Miles for MP3s at United’s MileagePlus Digital Media Store

Last week, United launched the MileagePlus Digital Media Store so that all their 70 million members could have more options to spend their miles on. Krishnan Sarananthan, managing director of Mileageplus and GSummit keynote, stated that customers were wanting to redeem their miles for something other than another flight. He touted: “Some of our members are…

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Oxford University Press is Bringing Gamification to Classic Novels

Oxford University Press has announced a partnership with game developer SecretBuilders to promote the publisher’s “50 Great Reads Before 15” initiative. The partnership will produce a series of web and mobile games meant to transform classics like Alice in Wonderland and Macbeth into interactive learning experiences for kids and teens under 15. Laura Pearson, General Manager of Oxford’s American…

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Expedia Launches Australia’s Biggest Gamification Project

Online travel site Expedia.au has partnered with 5 agencies to produce Australia’s largest gamification project called Tag Me if You Can. The project is an international scavenger hunt that invites players to follow Australian reality-TV star Nathan Joliffe‘s secret location through a series of videos and clues. If players are able to tag Joliffe’s location on a map…

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New Examples of Gamification Added to the GBase – August 2, 2012

Today in our Gamification Company Database we have three unique gamified applications to share with you today: TravelSmart Tracker – is a gamified experience focused around creating your own personalized travel infographic to show the health impacts of your traveling. Changers – is a solar company that sells a solar panel bundled with a device to monitor…

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