Introducing the GBase

Part of our mission at Gamification Co is to catalogue the breadth and depth of gamification across industries. As gamification has grown, one of the top requests from our readers is “Do you have an example of gamification for *insert idea here* ?” While we do have a steady stream of gamification news,  we recognize…

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The Potential of MMOs for Learning

MIT’s Education Arcade released some information recently that could really change how gamification/ game-based learning can be used to help students learn. Games for Learning is not a new phenomenon, but this recent manifestation is quite unique and could be a springboard for further games of this type. This manifestation has specific, unique promises for further…

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The Gamified Classroom

Part IV: Looking at Busy Work This is the fourth part of an ongoing series on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“, and “Part III: The Importance of…

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Gamification Roundup – February 6, 2012

This week in the roundup we got news about some unconventional and unique uses for gamification. In public relations, there is some untapped potential for gamification as a storytelling tool. Gamification is also seeing some unique applications in the social good and education sectors, featuring gamified philanthropy and educational MMO games. Gamification is definitely said to be…

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The Gamification of Art

We often mention the “art of gamification”, exploring how game mechanics, design, and dynamics can influence a viewer, motivating them intrinsically or extrinsically towards a desired goal. But determining the source of motivation is often difficult. By turning the phrase around and looking at the gamification of art, I hope to uncover how games, game mechanics, and…

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