Top 10 Women in Gamification

The gamification industry has alot of strong names behind it but most of the prominent figures appear to be male. Today, I would like highlight the most prominent females in gamification. These women have all contributed greatly to the gamification industry and a number of them will be speaking at GSummit in June. Check out…

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Gamification Roundup – March 26, 2012

This week on the Gamification Roundup, we are all about startups: FundingWorks brings crowdsourcing to non-proft donations, HealthPartners is providing customized corporate wellness, CodeAcademy and Treehouse are teaching programming with gamification, Kiip adds rewards to any app, and SuperBanker is generated great participation at a banking conference. Check out what these awesome startups are capable…

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Software is the New Black

by Justin Schier, Chief Creative Officer, Dopamine Inc. One day you’re in, the next you’re uninstalled – or even worse, forgotten. The number of apps, services, social media sites and games competing for our attention has never been greater. How can the average person keep track of it all? The real question is: does it…

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Gamification Roundup – March 19, 2012

This week on the Gamification Roundup we have big news from Bunchball and their game-changing introduction of their new Flamethrower platform. Other game changers include Zeebox’s social-TV rolling out onto the states later this year, the UVA Bay Game that organically fostered great collaborations, and a scavenger hunt created by three librarians that’s changing the…

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The Gamification of the Helpdesk

One of the leading reasons why gamification works, and works quite well, is that it caters to a very human need – the need for recognition and a solid sense of accomplishment. Many industries are beginning to “gamify” themselves to leverage this power in practical ways – industries like education, marketing,health, manufacturing – even environmental sustainability. One industry segment which has begun…

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The Gamified Classroom

Part V: Gamification in Action This is the fifth part of an ongoing series on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“, “Part III: The Importance of Motivation“, and…

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