Boston CIO to Gamify Citizens Connect App to Thank City Workers

If the case for non-physical rewards (see SAPS) as a motivator still hasn’t convinced you of its effectiveness, you might want to look at Boston’s government mobile app that will allow Bostonians to improve city services.

Released in 2008, Citizen’s Connect allows local citizens to report issues like broken signs and potholes to make sure they are fixed quickly. According to SearchCIO, this effort is in part of Boston CIO, Bill Oates’ desire to create an active communication loop between citizen and workers to ensure city problems are solved.

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Salesforce Reinvents Rypple into Work.com with Some Help from Facebook

Salesforce Unveils Work.com at Dreamforce 2012 After acquiring it a year ago and just recently rebranding it, Salesforce takes Rypple and reinvents it once more into Work.com during their Dreamforce conference yesterday. Rypple on its own was initially just a social management performance platform – one that emphasizes a social collaborative approach over that of…

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G-List Companies: Rypple

As part of our ongoing G-List of the top players in gamification, today we begin with the platforms that provide technology solutions for implementing game mechanics in marketing, business, and health. Rypple [http://www.rypple.com] Founded: 2008 Location: San Francisco, Toronto, and Atlanta Employees: 25 Funding: $13M total from Peter Thiel, Maynard Webb, and Bridgescale Rypple strives to…

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Bunchball Brings Gamification Platform to Salesforce.com

Motivation in sales and innovation is one of the fastest growing sectors for gamification. Today, Bunchball–the first company to offer a gamification platform for brand engagement–is announcing Nitro for Salesforce and entering the market to bring gamification to the enterprise. Nitro for Salesforce grows from many of the key mechanics that have already proven to encourage…

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Rypple Gamifies the Workplace

Rypple is a software company with products aimed at making a better workplace. By using elements of gamification and positive motivation they have created innovative products that borrow elements of feedback from the game world. In the forums and chat windows of Massively Multiplayer Online games, players have occasionally compared their game experiences to the…

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Work While You Whistle

For centuries we’ve been exploring the thin line between fun and work. Many concepts have come and gone that played to this idea – from purely hedonistic options (dropping out) to pseudo-psychology (the secret), and everything in between. However, the two most compelling (and successful) models thus far for making work fun have been rather…

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