Papers Please is This Year’s Most Innovative Game

Drum roll, please! And the winner of this year’s 2014 Games for Change Festival is… “Papers Please” by Lucas Pope. Yes, this year’s big award winner of serious games focuses on border patrol. But why would it be selected as the winner?

Surprisingly, this game focuses on more than just the realities of being an immigration inspector who is enforcing border control. This serious game also has a “social impact” side, which can be used by parents to teach their children three important life lessons.

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gamification op-ed

Top Gamification Op-Eds for 2013

Some of our best content has come from guest writers within the gamification community. When it comes to great content, nothing beats real field experience and industry passion to really start and fuel the conversation at large. Read on through to read expert pieces on design and deep industry analysis from experts around the world, including pieces on gamification’s future, a guide for gamifying goals, and the real effect of making badly design gamification systems.

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best of enterprise gamification 2013

The Best of Enterprise Gamification in 2013

Happy new year!

2013 was a fantastic year for gamification and the Gamification Co team. To start off the new year right, we would like to show you some of our top posts from the last year. Check back daily for our top posts in enterprise, education, health, op-eds, and staff pieces.

Starting off the new year, we’d like to share some of the top articles for gamification in enterprise.

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Top Talks for Marketing Gamification at GSummit 2013 SF

The gamification of marketing is an undoubtedly powerful tool at our disposal and it’s definitely needed now more than ever, according to a recent study. But how can the average organization employ some of these tactics and most importantly, how will anyone know that marketing gamification even works? Luckily, you won’t have to reinvent the test-drive or make people dance in front of a vending machine to find out.

GSummit SF 2013 will have many great sessions dedicated to marketing gamification and here are my top talks you won’t want to miss.

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More on Meta Games with OMGPOP

OMGPOP is a casual gaming and social networking site. We’ve previously written about meta games and gamified gaming, but OMGPOP deserves a little more atttention. The premise is simple: play games, earn coins. Use those coins to customize your profile, in-game characters and environments, earn coins by reading mailing list, winning games, answering survey questions…

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Reworking the Fitness Game

Ed Note: We’re initiating coverage today on the Gamification of Health, the most requested topic among our readers and a subject of extraordinary importance to us at Gamification.Co. Feel free to send us your article suggestions. – Gabe Zichermann Full-service gyms are currently going through hard times in the US. According to a recent New…

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