Applying Games in Education to Teach STEM

It’s the scene of a crime, set in some indeterminate time in the future. Forensic experts, computer experts, and scientists fill the scene. You are one of them. Your job is to gather clues and recover data from a top-secret research project that somehow goes wrong. It sounds like the plot of a movie. But in fact, it’s a game called Max5 and it’s another example of games being used in education, this time, for teaching science, technology, engineering, and mathemetics – the so-called “STEM” fields.

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SCOOP! – A Game That Reduces Math Anxiety

According to The Guardian, as many as 2 million children are believed to be affected by Math anxiety in England alone. The symptoms of Math anxiety may vary, but typically when facing a spike of cortisol (stress hormone) by being presented with a math challenge, the mind of the student with Math anxiety triggers symptoms that reflect stress in the body (tension, sense of paralysis, forgetfulness, sweat, etc). The issue silently sabotages the learning experience of students not only in Math, but across other disciplines from the STEM spectrum that use Math. Fortunately, there have been studies and even a game that aims to help these students cope with the symptoms of Math anxiety.

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Melvin Greer on Gamification in STEM, STEAM, and the Government

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. This past week’s guest was Melvin Greer, Senior Fellow at Lockheed and Martin

Be sure to catch our next episode this Thursday, July 18 at 1PM ET/1800 GMT, where we feature Tim Chang of the Mayfield Fund (@timechange) as our next guest.

In this week’s episode, Gabe and Melvin dive deep into the developing work happening in teaching STEM and STEAM (the A is for Art) education initiatives. The audience also asks a number of great questions as it relates to learning, knowledge transference, and emerging tech in ed. Melvin also gets into the intricacies with government gamification initiatives and the challenges of their implementation.



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To learn more about gamification in ed and government, follow Melvin on Twitter at @Lead_Innovate. You can also learn about Melvin’s upcoming events and projects at MelvinGreer.com

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SimCity EDU Combines STEM Education and Management Simulations

Some light-hearted approaches of educating through simulating have been interesting, like the Killer Flu game, for example.  But a new collaboration by Electronic Arts and GlassLab is aiming to take management sim education to the next level, with SimCity EDU.

Coming this March, SimCity EDU will be a special version of the beloved SimCity game designed to teach STEM Education in classrooms.

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