In today’s feature of GSummit 2012 speakers is Karsten Januszewski.
Karsten is a Technical Evangelist at Microsoft. He is, at heart, a developer. He’s been writing code since he was 12 years old and been making a living as a software engineer for the last 15 years, with Microsoft for the last 9 years. He’s interested in a variety of topics and technologies, ranging from microformats to metaphysics, from jQuery to WPF. He is the lead developer on the following Mix Online projects: Oomph, Glimmer, Flotzam, Incarnate, The Archivist, and The Archivist Desktop.
As one of the software developers of the newly created Microsoft Visual Studio Achievements, Karsten will be speaking about how he and his team built progress, achievements and fun into the development environment. Their experience was controversial from the start and the lessons they learned were startling. From anti-cheating to managing community expectations, the lessons of the Visual Studio team are applicable to anyone looking to gamify an environment with high user autonomy. In this exciting, no stone-unturned post mortem, learn the do’s and don’ts from one of the most interesting examples of gamification in recent years.