pretty ugly

Pretty Ugly Wants to Subvert Your Ideas of Beauty with a Game

Pretty Ugly is a satirical game about modeling-related reality TV shows and the pervasive “beautymania” that is constantly affecting young teenagers in developed countries. The game sets players up to match cards to create their idea of a socially acceptable beauty ideal…except the rules are always changing what the standard of beauty is in order to challenge the players’ perception of beauty.

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trace

Trace is the First Accurate Quantified-Self Device for Action Sports

The conversation surrounding the quantified-self and measuring all-that-is-measurable has become a very hot tech meme and has even gone so far to successfully fund a Kickstarter for measuring brainwaves. Although brainwave monitoring is a small deviation from what’s popular, everyone has seen no shortage of these devices for measuring physical activity but even then, these devices are mostly limited to running and bicycling at best. What about everyone else?

Trace is a device currently on Kickstarter that wants to bring accurate tracking to surfers, snowboarders, and skaters that goes beyond the simple accelerometers in our smartphones and little wristbands.

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Soccket: The Soccer Ball That Generates Electricity

If you’re able to read this, then you have ample electricity for everyday means. However, there are places in the world that have little-to-no available electricity for simple purposes like lightning their homes at night. Some folks have made a soccer ball that’s able to produce electricity by simply being kicked around in order to provide assistance to those who need it.

Over at Uncharted Play, the creators have invented an energy generating soccer ball called Soccket. The ball produces electricity from the kinetic energy made when kicked around and it only takes 30-minutes of play to power an LED light for 3 hours

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Are Brain Waves the Next Step for The Quantified Self?

Activity trackers have become very popular among fitness enthusiasts, quantified-selfers, and gadget fans but are they making any sort of difference? I had mixed feelings about the Nike Fuelband when I reviewed it a year ago and Wired thinks it isn’t making you any healthier either. But maybe these glorified bluetooth accelerometers are missing a crucial feature: brainwave monitoring

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The Oculus Rift’s Potential in Virtual Reality and Gamification

For decades, science-fiction films, television shows, and literature have all featured the concept of virtual reality. Virtual reality (VR) has been a topic of modern lore and a goal unattainable in our lifetimes. Now in 2013, the technological dream of VR will soon be a reality with the Oculus Rift.

Following a successful KickStarter campaign, the Oculus Rift (OR) virtual reality headset has been making waves on tech sites around the world. It goes without saying that for video games, this means a leap into the future and a sense of immersion yet to be seen.

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Fooya, the Crowdfunded Game from India to Teach Healthy Eating

Food fights in the cafeteria are usually not well-liked by adults. Virtual food fights that promote education about food, health, and wellness is a totally different story.

Fooya is a third-person, single-player food fight game meant to replicate the childhood activity. FriendsLearn recently used KickStarter to raise money to expand the game with a multiplayer expansion of the current single-player version which will be titled Fooya with Friends.

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Gamification Roundup – March 26, 2012

This week on the Gamification Roundup, we are all about startups: FundingWorks brings crowdsourcing to non-proft donations, HealthPartners is providing customized corporate wellness, CodeAcademy and Treehouse are teaching programming with gamification, Kiip adds rewards to any app, and SuperBanker is generated great participation at a banking conference. Check out what these awesome startups are capable…

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