Social Shopping Startup sneakpeeq Increases Conversions 18% with Badgeville

Innovative e-retail site experiences massive increases in number of registered, engaged shoppers with gamification with The Behavior Platform San Francisco & Menlo Park, Calif. — (9/6/2012) Social shopping startup, sneakpeeq, announced today that in partnership with Badgeville, the #1 gamification and behavior management platform, the company has experienced an average 18 percent month-over-month growth in…

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GCo Review – Nike Fuelband Review: Conclusion

The Nike Fuelband Review Conclusion After one month with the Fuelband, I have achieved the following: earned 81,403 Fuel, walked 292,717 steps, burned 31,833 calories, traveled 143.22 miles. The whole month so far has been pretty interesting since I’ve incorporated the Fuelband into my lifestyle. I’ve used this little device as both the laziest person in the world and a…

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New Examples of Gamification Added to the GBase – August 24, 2012

This week in the GBase, we have three new examples for health and wellness gamification applications: Zombies, Run! – an immersive running game that has players running away from zombies to collect supplies and build up their virtual base Keas – an employee wellness application that places an emphasis on points, badges, and teamwork SlimKicker – is a gamified…

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Redeem Miles for MP3s at United’s MileagePlus Digital Media Store

Last week, United launched the MileagePlus Digital Media Store so that all their 70 million members could have more options to spend their miles on. Krishnan Sarananthan, managing director of Mileageplus and GSummit keynote, stated that customers were wanting to redeem their miles for something other than another flight. He touted: “Some of our members are…

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