Expedia Launches Australia’s Biggest Gamification Project

Online travel site Expedia.au has partnered with 5 agencies to produce Australia’s largest gamification project called Tag Me if You Can. The project is an international scavenger hunt that invites players to follow Australian reality-TV star Nathan Joliffe‘s secret location through a series of videos and clues. If players are able to tag Joliffe’s location on a map…

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Gamification of Thrones: Ascent

That’s right, Game of Thrones is getting the gamification treatment too. Game company Disruptor Beam has released information about a new Game of Thrones Facebook game that is currently in beta-testing. Called Game of Thrones: Ascent, the game will play as a social strategy game. The site’s announcement reads: “Players will lead the life of…

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New Examples of Gamification – May 18, 2012

Hello GCo Readers! Today we have three examples of sporty and active gamification added to our GBase: GolfStatus is a location-based mobile platform that rewards golfers for their achievements, loyalty and influence. GolfStatus also helps golf courses and businesses obtain, engage and retain customers. Winter’s Angry is a gamified advertising campaign by Nike in 2011 featuring reaction-based minigames and…

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