Gamification Roundup – May 14, 2012

This week on the Gamification Roundup, we’re getting corporate: Tim Chang of Mayfield Fund provides some expert insight on incorporating gamification, pharmaceutical company Boehringer Ingelheim’s has its first foray into gamification , a beautiful blood pressure tracking app called BloodNote engages through design, UnitedHealth is starting to bring gamification into their activities, and a high Klout score…

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New Examples of Gamification – May 11, 2012

Hello GCo Readers! Today we have one new and two older but very good examples of gamification added to our GBase: Mplifyer –  (pronounced ‘amplifier’) is a unique software platform that provides rewards and benefits to individuals, businesses, schools, charities and non-profit organizations using gamification concepts eBay – established in 1995, features one of the earliest…

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BigDoor’s New Gamified Rewards Program Features an Analytics Dashboard

BigDoor has begun implementing a new analytics feature which encourages greater user engagement, with a simplified implementation process. The new platform will offer end users incentives for engaging with their websites and help publishers understand Key Performance Indicators (KPIs) like loyalty, engagement, viral distribution of content, and revenue in order to gauge the effectiveness of their incentives and actually…

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Gamification Roundup – April 9, 2012

This week on the Gamification Roundup, we got news filled with possibilities. NextJump provides an leisurely gameplay platform akin to Draw Something, GDC Online is making a gamification summit in Austin, Bunchball writes an article about the work ethic of millenials, International scientists create an epidemic game to research disease outbreak models, and Bluewolf and Bunchball partner up to…

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Personalization in Gamification: Nitro 4.3

One of the things companies most want to accomplish with gamification is to offer scalable personalization. In an ideal world, e-commerce, social and behavior-change sites would offer entirely personalized views of game mechanics like challenges, achievements, leaderboards, etc. Just as targeted advertising has helped raise click-through rates, so too would personalized gamification be better able…

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