Gamifying the Enterprise: Performance- Enhancing Game Mechanics Part II

Moderator, Byron Reeves from Stanford University engages panelists, Charlie Kim of NextJump, Obie Fernandez of Dueprops, Mario Herger of SAP, Kes Sampathar of Cynergy, and Maksim Ovsyannikov of Rypple on how large enterprises and innovative startups are constantly seeking ways to attract, retain, train and incentivize their top-performing employees. Kim talks about how experimenting with…

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Gamifying the Enterprise: Performance- Enhancing Game Mechanics Part I

Moderator, Byron Reeves from Stanford University engages panelists, Charlie Kim of NextJump, Obie Fernandez of Dueprops, Mario Herger of SAP, Kes Sampathar of Cynergy, and Maksim Ovsyannikov of Rypple on how large enterprises and innovative startups are constantly seeking ways to attract, retain, train and incentivize their top-performing employees. Increasingly, they are turning to Gamification…

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What is Gamification for You?

by Kevin Shane and Jeff Lopez In the past, one of the largest impediments to using games for accomplishing real world goals has been the response that the word “games” triggers in business and policy circles. But in the past few years, we have noticed a shift. Games–and now gamification–have both become accepted as a serious…

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Play More, Work More

Gamification of the enterprise focuses on how autonomy and fun can lead to more productive work. An article from last week’s Wall Street Journal provides support for this idea with insight into the benefits of web surfing in the office. The new study on the “Impact of Cyberloafing on Psychological Engagement,” by Don J.Q. Chen and…

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Bunchball Brings Gamification Platform to Salesforce.com

Motivation in sales and innovation is one of the fastest growing sectors for gamification. Today, Bunchball–the first company to offer a gamification platform for brand engagement–is announcing Nitro for Salesforce and entering the market to bring gamification to the enterprise. Nitro for Salesforce grows from many of the key mechanics that have already proven to encourage…

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Gartner Adds Gamification to its Hype Cycle

This week, Gartner updated their analysis on the hype cycle of various areas in tech to include gamification. The hype cycle measures new technologies from their first appearance in research, through media hype and criticism, and finally to the plateau of productivity. Where does gamification stand? According to Gartner, it is just finishing its initial rise. Expectations of the…

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