Personalization in Gamification: Nitro 4.3

One of the things companies most want to accomplish with gamification is to offer scalable personalization. In an ideal world, e-commerce, social and behavior-change sites would offer entirely personalized views of game mechanics like challenges, achievements, leaderboards, etc. Just as targeted advertising has helped raise click-through rates, so too would personalized gamification be better able…

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Get my GrassrootsCamp Talk

Thanks to everyone who came to see me speak at GrassrootsCamp on Monday. My updated presentation can be seen right here: Game Mechanics & Funware for Non-Profits View more presentations from Gabe Zichermann. If you’re interested in learning more about how game mechanics can be effective in every kind of business, you should attend our…

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Eric’s High School Experience Makes SAT Studying Interactive

Eric’s High School Experience is an online K-12 education resource that offers interactive learning tools for those attempting the SAT, seeking ways to improve their high school performance or just keeping up with a lifelong learning goal.

It is a response to the College Board’s call to action after the 2013 SAT report on College & Career readiness revealed that only 43% of students that took the SAT were qualified as college-ready, and that this number had remained virtually unchanged for five years.

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Top Talks for Education Gamification at GSummit 2013 SF

The use of gamification is slowly gaining traction in the enterprise sector as the corporate workforce is warming up to the ideas of blending fun and engagement into the workplace. Unsurprisingly, this similar scenario is occurring within the education sector as well. Recent groundbreaking developments such as the use of collaborative platforms and massively online open courses purposes has redefined the traditional sense of education and teaching methodologies. With all this in mind, it leaves many to questions like how do we make sense of these developments, what does it mean for the future of learning and how does this affect the enterprise realm. However, fret not dear readers, as GSummit has an amazing line up of speakers to address these hot topics; here are some of our top picks for education gamification sessions.

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New Examples of Gamification Added to the GBase – March 30th

This week in the GBase we’ve added: Deskarma – a knowledge sharing solution highlighting employee achievements and rewards PHP Programming Innovation Awards –  an award meant to encourage developers to submit innovative PHP components LiveFanChat – a media chat platform featuring achievements and badges We want you in the GBase too! Whether it’s a company you know of or…

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The War for Talent in the Enterprise with JP Rangaswami

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This past week’s guest is the Chief Scientist at Salesforce, JP Rangaswami! Robert has been working as an education researcher with the Gates Foundation and shares his knowledge on how games are affecting the American Education landscape. You can expect to learn about:

  • The ever-changing demands of modern work
  • Why the concept of generational gaps are becoming null
  • How to utilize existing corporate game cultures for gamification
  • The workspace disconnect of competitive employees working in teams. 
  • Salesforce’s strategy of focusing on engagement
Check out the video below for the full interview. Please note that a connection error occurs around starting at 9:58. Skip to 13:30 to resume for content.



Download this episode (right click and save)

Be sure to catch this week’s episode featuring lifehacker Jon Guerrera and learn to gamify your life and possibly land a job at Google.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

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Genentech is Saving San Francisco Through Maximum Parsimony

One wet and rainy day on the streets of San Francisco, a local cheese manufacturer was en route to making one of its many routine deliveries when a series of misfortunate events transpired. In the midst of the downpour, the delivery truck hit a slick spot in which the driver failed to maintain control and crashed into a light pole. Luckily, nobody was harmed and the truck only suffered minor damage but when the driver went to check on his load, he noticed that all of the cheese had disappeared! Lo and behold, the accident jarred the back doors open and released the cheese into the San Francisco city’s sewer system.

Although it was a shame to lose such quality product, the driver thought it was a minor price to pay for what could have led to even more detrimental consequences. However, the driver assumed wrong because as the muenster cheese entered into the sewer system, it mutated and began spreading rapidly. The local cheese manufacturer knew it had a potential disaster on hand and the only way to avert a citywide take over by this mutant cheese is to enlist the help of its citizens to track its origin and defeat it through a Genentech antidote — one that can only be created by playing Genentech’s special iPad game to save the city.

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amy baskin's grammar olympics

The Grammar Olympics: How to Gamify Teaching on a Budget

Some of the most exciting things happening in education are the advancements in education technologies, like classroom-wide tablet systems and online learning platforms but it doesn’t mean a creative lesson plan can’t be just as effective.

Amy Baskin, an English professor at Florida State College at Jacksonville, created a teaching-system that combined a series of “Olympic-style” events revolving around teaching grammar conventions. Professor Baskin took the stage at GSummit SF 2013 to share her story with the Grammar Olympics and shows us all how there is no substitute for great teachers.

Also, be sure to subscribe to our YouTube channel to get the latest videos from GSummit SF 2013 as they’re released. You can also download a copy of Amy’s presentation by downloading it here.

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Gamification Roundup – April 9, 2012

This week on the Gamification Roundup, we got news filled with possibilities. NextJump provides an leisurely gameplay platform akin to Draw Something, GDC Online is making a gamification summit in Austin, Bunchball writes an article about the work ethic of millenials, International scientists create an epidemic game to research disease outbreak models, and Bluewolf and Bunchball partner up to…

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Gamification Certification is Now Also Available for Coursera Graduates!

Did you receive a certificate of completion for scoring 70% or above in the Coursera Gamification Course? If so, bolster that achievement by getting an Engagement Alliance Gamification Certification at Level One. This certification includes: A graphic you can display on your website/Linkedin profile letting everyone know you have completed the basic knowledge requirements for gamified…

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