wellness

Case Study: Vitality Squares – A Wellness Game of Chance

Vitality is an international, comprehensive and personalized wellness program, which from its origins in the 1990s incorporated basic gaming elements of points, status and awards. As we evolve we continue to ask ourselves: What mechanisms encourage our members to participate and get healthier? And moreover, how do we sustain and increase engagement over time?

To that end, we introduced Vitality Squares early in 2013, as an online health-themed game of chance that can be played by members once a month to earn points.

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top health

The Best of Health Gamification in 2013

In our next collection from the best gamification stories of 2013, we have a cornucopia of healthy gamified applications for everyone to check out. Gamification Co readers were most interested in seeing new health apps in 2013 and we have about 20 of the top health apps for you to check out here.

Here’s to seeing even more at 2014! (Especially with all that new stuff at CES)

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Gamify Vision Screening Process with EyeSpy 20/20

In order to detect vision disorders among students, schools have long relied on the venerable 150 year old wall chart to conduct vision screening. However, conducting wall chart examinations are not completely fool proof as students find various ways to game the process. Here is where a gamified vision testing system designed by nonprofit organization VisionQuest 20/20 may prove to be the solution.

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McGill University Doctors Used Tetris to Treat Lazy Eye

It’s funny – I’ve always thought that Tetris is the reason for some gamers having OCD and great organizational skills. Turns out that Tetris can fix lazy eye.

To go along with a trend in using video games to improve the health of players as seen in aiding senior citizen health and increasing multitasking abilities, doctors are now using Tetris to treat patients with lazy eyes. Featured in Current Biology, a team at McGill University found that Tetris worked better than the usual method of patching the good eye to force the weak eye to work on its own.

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GCo Review – Nike Fuelband Review: Conclusion

The Nike Fuelband Review Conclusion After one month with the Fuelband, I have achieved the following: earned 81,403 Fuel, walked 292,717 steps, burned 31,833 calories, traveled 143.22 miles. The whole month so far has been pretty interesting since I’ve incorporated the Fuelband into my lifestyle. I’ve used this little device as both the laziest person in the world and a…

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New Examples of Gamification Added to the GBase – August 2, 2012

Today in our Gamification Company Database we have three unique gamified applications to share with you today: TravelSmart Tracker – is a gamified experience focused around creating your own personalized travel infographic to show the health impacts of your traveling. Changers – is a solar company that sells a solar panel bundled with a device to monitor…

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