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Connecting Culture and Playful Learning with Jake Orlowitz of Wikipedia

as Jake Orlowitz of Wikipedia explained the many challenges faced by Wikipedia editors on the Gamification Revolution webinar. Last week, we featured the grantee to discuss how Wikipedia is utilizing gamification to train potential editors while reinvigorating its veteran editors.
Watch the full interview below to learn about:
  • What inspired Jake to propose and build the gamification project?
  • How Jake convinced the board of directors to implement the project?
  • What game mechanics were utilized to impart core editorial principles?
  • What were the quantitative and qualitative feedback upon implementation of the project?
  • What is the future roadmap upon successful implementation?
Be sure to also catch our next episode of the Gamification Revolution this Wednesday April 9th at 1 PM ET:

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Influent Turns Spatial Memorization into a Language Learning Game

If you’ve ever attempted to learn a second language, you might have found yourself overwhelmed by this apparently daunting task, or even worse, got yourself disengaged because of the dryness of traditional textbooks and lecture formats they are conveyed in.

Don’t give up just yet! There are a couple of game-like methods out there for you to diverge from the traditional learning setting. This year during GDC week, Influent was released. Aimed to be a “Language Game Redefined”, the game enables players to have a self-directed learning experience, immersing them in a 3D house, fully furnished with a rich amount of everyday objects that can be interacted with in the chosen language.

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10 More Reasons Why You Can’t Miss GSummit SF 2014

Since our latest announcements, including Neil deGrasse Tyson as keynote, we decided to revise our Top 10 Reasons to Attend GSummit 2014 this June 10-13 in San Francisco. Please feel free to share this infograph and remember to use hashtag #GSummit when tweeting. — Join us at GSummit 2014 in San Francisco this June 10-13 [...]

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USC Team Develops Research-Based Games in Education

Lab Excels at ‘Serious Game’ Development Games in education are a new trend and prove that it is very possible to make learning fun. Games can help the player learn and retain important information. While there are many examples of educational games, here is a college which specializes in the development of innovative and unique research-based [...]

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Dr. Neil DeGrasse Tyson to Keynote GSummit SF 2014

  For the past decades, Dr. Neil DeGrasse Tyson has been at the forefront of teaching science to the masses. His singular achievement has been to make the impossible, accessible – and the complex, understandable for millions. In the course of doing this, he’s learned a thing or two about how to teach the hard [...]

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Google Maps Has a New Pokemon Catching Feature

It’s no surprise that Google would create an amazing and elaborate April Fool’s joke that would seem so incredibly possible. What is this joke? Google created a game with Google Maps to catch Pokemon. It’s the stuff of every Poke-fanatic’s dream with the potential for a title of Pokemon Master, a fancy business card, and a job with Google.

The best part is: it may be only half a joke. An update for Google Maps has been released and will allow players to find Pokemon with an unlimited amount of Pokeballs while using Google Maps when they explore the terrain.

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Utilizing Octalysis to Boost Motivation with Yu-kai Chou

Last week, we featured gamification pioneer and partner of Enterprise Gamification Consultancy, Yu-kai Chou to talk about the various core layers of Octalysis Gamification framework and how it can be applied to real world scenarios.
Watch the full video below to learn about:
  • What is Octalysis Gamification framework and how it came about.
  • The significance of the learning order of the 8 core drivers.
  • Different cultural views on customization and ownership.
  • How context matters in design gamification.
  • Could Octalysis be a framework for human motivation.
Be sure to also catch our next episode of the Gamification Revolution this Tuesday April 1st at 1 PM ET:

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Research: Can Gaming Influence Racial Bias?

Two different experiments were conducted to find out whether white players assigned to play as black avatars made them more prone to develop racial bias against black people. Each study aimed approached this experiment from two angles, testing different types of game play and testing different degrees of immersion. The results were quite interesting…and probably what you’d expect.

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Memrise’s Gamified Repetition Brings Results for Language Learning

Memrise.com is emerging as one of the best language-learning online web tools. Although Memrise could hypothetically be used for any type of memorization, it specializes in language learning and in particular, vocabulary retention. In order to engage users, Memrise uses gamification techniques that keeps users coming back to learn more.

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Dr BJ Fogg Joins GSummit w/ Masterclass + Keynote

  Dr. BJ Fogg of Stanford University will be offering his highly sought-after Masterclass in Behavior Design (workshop) + a Keynote talk in which he’ll be sharing new breakthroughs in behavior change directly from his lab for the first time. With behavior change and engagement as a top priority for every business’s strategy, this is a [...]

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In Competitive March Madness Giving, Everybody Wins

Face-Off for Social Good Game mechanics and marketing are being put to use in a revolutionary format that leverages the excitement of a bracket-style tournament to raise awareness and funds for nonprofits. Each March for the past two years, Brackets For Good has hosted a tournament for nonprofits to participate in, at no cost. Picture [...]

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