GSummit Announces Hosts for 2013!

This year’s GSummit is bigger and better than ever before, with 80 speakers and dozens of sessions covering key engagement science topics across marketing, loyalty, HR/enterprise, product design, UI/UX, learning/education and health. After the hands-on workshops the first day (which are selling out), the rest of the event is jam-packed with meaningful, highly curated talks from some of the best and brightest speakers in the world. To make sure the days flow smoothly, and everyone is getting the maximum insight from their time, we bring in top community experts to act as hosts throughout the conference.

Last year, Jessica Rogers and Ashok Kamal brought their unique insights to the floor to marshall an amazing event.

This year, we’re pleased to invite three of the most influential and vocal members of the global gamification community to be our hosts for GSummit 2013:

Read More

60 Second Gamification Tips with Gabe Zichermann

We’ve seen a lot of positive feedback for some of Gabe Zichermann‘s 60 Second Solution videos with EntrepreneurMagazine so we decided to start releasing our own Gamification Co series of 60 Second Gamification Tips with Gabe Zichermann!

Every week from now until GSummit SF 2013, we will be releasing a series of short gamification tips to help you on your path to gamification. Watch Gabe’s first tip below:

Make sure to subscribe to our YouTube channel for all the latest tip videos and gamification content we have to offer. You can check out our tip page on GSummit here:
Read More

Announcing 12 New GSummit Speakers for SF 2013

The GSummit speakers roster for this year’s event(SF, April 16-18, 2013) just keeps getting better and better. To support 2013’s themes of strategy, loyalty and engagement, we’ve just announced over a dozen new speakers. This brings our roster to 80 world-class engagement experts in multiple categories, making this the biggest and best GSummit ever. Here are some of the highlights from our latest group of amazing speakers. Be sure to check out their talks: they’re controversial, entertaining, informative and game-changing. We’ve got major content tracks for marketing, HR/Enterprise, Learning/Training, community, design and more.

Be sure to register now to reserve your conference/workshop space. Spots are going quickly, and if your job involves designing engagement you’ll definitely want to learn, network and earn your certification this year at GSummit.

Be sure to see the newly announced speakers and sessions – and some of my notes after the jump:

Read More

Using Games in the American Education System with Robert Torres

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This past week’s guest is Senior Program Officer at the Gates Foundation, Robert Torres! Robert has been working as an education researcher with the Gates Foundation and shares his knowledge on how games are affecting the American Education landscape. You can expect to learn about:

  • How gamification is improving student knowledge assessments
  • The current philosophy of american education
  • Robert’s work with game designers and psychologists to measure game learning effectiveness 
  • The difficulty of knowledge transference between different learning systems
  • The ability for games to promote creative thinking
  • Video game violence and its effect on child behavior

Check out the video below for the full interview:


Download this episode (right click and save)

Be sure to catch this week’s episode featuring the Chief Scientist at Salesforce, JP Rangaswami and learn about his insights on enterprise engagement sciences.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

Read More

Quincy Jones’ Playground Sessions is a Rhythm Game that Actually Teaches you Piano

Playground Sessions will Make you a Piano Hero…and thank the gods that there won’t be any crappy plastic controllers necessary either.

Playground Sessions is a new piano education application created by Chris Vance and Quincy Jones to make learning piano more fun. The program utilizes a “play to learn” model that relies on today’s most popular music to get students interested in playing and subsequently learning as well.

Read More

MinecraftEdu: Now Teaching in Over 1000 Schools

Educators are rapidly embracing Minecraft, an online simulation game in which gamers craft buildings and conceive of entire civilizations. These efforts proceed in an open world environment. Things have certainly progressed from educators imploring their students to stop playing Minecraft in favor of completing assignments. Now, teachers are seriously exploring ways that the Minecraft experience can advance the education of their students.

Joel Levin is a computer teacher at a private school in NYC. His foray into using Minecraft in the classroom evolved to the point that his enterprise, TeacherGaming LLC, has developed MinecraftEdu. This version of the global gaming phenomenon has been developed specifically for game based learning. As of December 2012, MinecraftEdu had already entered into the curriculum at almost 1000 schools and has even become mandatory in one Swedish school as well.

Read More

Introducing GFeedback: Free Startup Advice from Gabe Zichermann

Startups are a big part of the gamification community because they’re paving the way to a fully gamified future but they’ll still need to existence in the future for that to happen!

That’s why we’re starting a new feature on Gabe Zichermann’s Gamification Revolution weekly online show, GFeedback! We will give one community-voted startup 5 minutes with Gabe: the founder will have to come on camera, present a concept, and ask design questions in 2 minutes and Gabe, with his guests and other show participants, can give feedback on that idea for the following 3 minutes.

Read More

Chok! Coca-Cola’s Most Successful Hong Kong Marketing Campaign in 35 Years

Coca-Cola has really been innovating with their marketing campaigns worldwide. We saw one Coke vending machine challenge mall visitors to dance for free Coke in South Korea. And another Coke machine challenged commuters to be James Bond in Europe to promote the release of Skyfall. Apparently, Coke isn’t done with using gamification for marketing as the Harvard Business Review blog shed some light on their Chok campaign — an initiative Coca-Cola claims to be the best Hong Kong marketing campaign they’ve accomplished in 35 years.

Read More

The Rising Problem of Employee Engagement with Elise Olding

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This week’s guest is Gartner Research Director, Elise Olding! Elise has been heavily studying the science of motivation and engagement with the power of people. In this week’s episode you can be sure to learn about:

  • The emerging interest of using games to engage people within organizations
  • How small businesses can leverage gamification without expensive tech.
  • The existence of gamification divisions in organizations like NTT Data
  • Using explicit games social networks as an engagement tool for workspaces
  • Increasing executive acceptance of gamification as a strategy

This was a great week filled with user-participation and questions! Check out the full video below:

 

Download this episode (right click and save)
Be sure to catch this week’s episode featuring Robert Torres of the Gates Foundation for his work in applying gamification for social good.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

Read More

Psych The S#cial Sector: A New 8-Week Second Screen Experience

Have you ever watched a mystery show and found yourself yelling at the television set “come on guys, the clue is right there!”? Have you ever solved the mystery within the first 10 minutes, only to find out at the end that you were right the entire time? How many times have you thought you should be the ones solving the case?

Well, now you can be.

Following the success of the Emmy-nominated game Hashtag Killer, PSYCH The S#cial Sector is a multiplatform game that allows fans of the series Psych to upload video content, play games, examine evidence, and post to a theory wall for the entire 8-week duration of the mystery.

Read More

Carrot App Review: A Gamified Snarky To-Do List? Ain’t No Businessperson Got Time For That!

When a colleague had heard about a new to-do list app called Carrot, it somehow made its way immediately to my desk. After several months into my job at Gamification Co I was juggling so many different responsibilities that I found it hard to organize my time, so I began reading books and collecting apps dedicated to all things GSD (Getting Shit Done). Eventually I will have to find time to organize all my organizational tools.

The reason I decided to add Carrot to my catalog is because it’s a To-Do list infused with gamification elements. You get points for each task you complete and a red status bar letting you know how far along you are, and how far you have to go before you can level up and collect a reward – so far a humorous fortunte cookieqsue statement you’re asked to share socially.

Read More