Gamification Co’s Top Staff Stories of 2013
As one of the main writers for Gamification Co, I speak for all of us when I say it is paramount for us to provide the most unique and interesting content as it pertains to the world of gamification. We want to find the most unique, entertaining, and educational content out there and these five stories were your top favorites. Read on for stories about gamified masturbation, Foursquare’s removal of gamification, fashionable raptors, Tel-Aviv’s #1 taxi drivers, and job opportunities in gamification.
Designer Tina Gong thinks it’s important for women to be able to talk freely about masturbation without being shamed for doing so. She’s created HappyPlayTime as a game to teach girls to masturbate and be at one with their body. There’s also a crowdfunding campaign for the project too!
I argue that Foursquare’s choice to move away from gamification is another step in their evolution as a product. And losing gamification…well can be OK. Post also includes great comment input from other prominent industry members,
Gabe Zichermann recounts a small story in which a Taxi driver tells him he’s the best Taxi driver in Tel-Aviv and actually has the leaderboard positioning to back it up.
Anyone interested in working with gamification should read this piece to get direction on the types of positions and industries best suited for gamification practitioners.
Who would ever think Vogue would include raptors with fancy hats on their website? Turns out doing the Konami code does just that and makes them that much more awesome for having done it.