Pre-GSummit Podcast with Aaron Price of Livecube

When you go to a conference, how many times do you check your phone? If it’s less than once every six minutes, you’re already behind the crowd.

If you didn’t know already, GSummit, the world’s best conference on gamification, is right around the corner. We at TechnologyAdvice are super excite to be present and to learn that, this year, they’ll be making use of Livecube, which is just one of the many, many reasons to be excited about the conference. I got to bend the ear of Aaron Price, the founder of Livecube.

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Spotlight Podcast with Yu-kai Chou and Gabe Zichermann

GSummit is coming up soon, and we couldn’t be more excited about it. We’re happy to share with you the TechnologyAdvice podcast we did with two of the foremost thought leaders in the gamification industry, not to mention speakers at the upcoming GSummit – Yu-kai Chou and Gabe Zichermann. Listen to the podcast and read the summary!

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Cigarette Littering a Problem? Try Fumo!

Around 4.5 trillion cigarette butts are tossed on sidewalks and streets each year, eventually filling waterways with plastic and chemicals that kill fish.Governments have imposed fines on cigarette littering, but that only works if you catch someone in the act. Chances are that only a small percentage of people will actually be caught. And not being caught becomes the motivation, instead of doing the right thing.

That is where Fumo comes in! Fumo uses positive reinforcement to motivate people to dispose of their cigarette butts properly.

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gsummit 2014

La Gamificación También Se Habla En Español

Latinoamérica se Interesa por la Gamificación Tanto en Latinoamérica como en España, el interés por la gamificación ha ido en aumento. El año pasado, Gabe Zichermann estuvo viajando por todo el mundo para interactuar con directivos y educadores que buscan aumentar el engagement de los clientes y los estudiantes a través de principios lúdicos. En estos…

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SCOOP! – A Game That Reduces Math Anxiety

According to The Guardian, as many as 2 million children are believed to be affected by Math anxiety in England alone. The symptoms of Math anxiety may vary, but typically when facing a spike of cortisol (stress hormone) by being presented with a math challenge, the mind of the student with Math anxiety triggers symptoms that reflect stress in the body (tension, sense of paralysis, forgetfulness, sweat, etc). The issue silently sabotages the learning experience of students not only in Math, but across other disciplines from the STEM spectrum that use Math. Fortunately, there have been studies and even a game that aims to help these students cope with the symptoms of Math anxiety.

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Jesse Schell on The Pleasure Revolution

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Jesse Schell, CEO of Schell Games, explains why “gamification” is only the tip of a much larger iceberg that is influencing all of society, and he will go into some detail about best practices for using pleasure to improve the motivational design of a wide variety of experiences.

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Spotlight Expert & GSummit SF 2014 Speaker: Amy Jo Kim

As we move into our next installment of GSummit (June 10-13 in San Francisco), we look at some of our speakers and experts that have helped shape the user engagement space. This week’s Spotlight Expert is Amy Jo Kim (@amyjokim) — Game Designer & Creative Director at ShuffleBRain. Amy helped kick off the very first GSummit back in…

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Spotlight Expert & GSummit SF 2014 Speaker: Andrea Kuszewski

As we move into our next installment of GSummit (June 10-13 in San Francisco), we look at some of our speakers and experts that have helped shape the gamification & user engagement space. This week’s Spotlight Expert is Andrea Kuszewski (@AndreaKuszewski) — Researcher & Manager, Scientific Vortex Group. Andrea has been one of our top rated speakers at GSummit multiple…

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Adam Penenberg: How Games Inspire Breakthrough Thinking

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Adam Penenberg is a journalism professor at New York University, author of “Play At Work” and editor of PandoDaily, and in this seminar he talks about examples of games in non-game activities from historic methods of teaching human anatomy to modern companies gamifying training.

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