Gamifying Open and Closed Systems

Tailor Gamification to Different Types of Systems Understanding systems theory is crucial for designing successful educational and enterprise projects. There are two basic types of systems: open and closed. Closed systems are relatively stable, highly constrained and consist of repetition. In business, an example of such systems is manufacturing. Engineering metaphors work in these systems. Efficiency and…

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Where “The G Word” Fits in the Designer’s Toolbox

This Interview was conducted by Clark Buckner from TechnologyAdvice.com (they provide coverage content on gamification trends (including gamification in the workplace, sales gamification software and teaching games software). Fresh off of his presentation at GSummit 2014, “Gamification as a Strategy,” Dopamine’s behavioral design expert Ankit spoke to TechnologyAdvice’s Clark Buckner about “the G word,” Dopamine’s custom-tailored solutions for…

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Flow Versus Deliberate Practice in Designing Player Engagement

“Gold medals aren’t really made of gold. They’re made of sweat, determination, and a hard-to-find alloy called guts.” – Dan Gable I have noticed that the terms “flow” and “deliberate practice” are being used interchangeably in the gamification community. This leads to misinterpretations that I feel should be addressed. The term “flow” is one of the…

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Gamification is Scientifically Validated – Now What?

Since the beginning of the gamification movement, we’ve had our fair share of naysayers. Some have been academics, others simply impassioned folks with strong opinions. At their most charitable, these critics have stated – as fact – that basic gamification mechanics simply won’t (can’t) work. At their worst, they’ve accused us of being manipulative, under-informed…

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CrowdMed Startup Uses Gamification To Help Patients Find Diagnoses

Crowdsourced Dr House Fills a Niche in Creative Diagnostics A new gamification startup, CrowdMed (@CrowdMed), has broken into the gamified health field with a unique mobile application that is looking to change how rare diseases are diagnosed. CrowdMed targets two different audiences. First, the company targets patients who have bounced around from doctor to doctor looking for a diagnosis that fits…

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Lambton College Set To Roll Out Gamification Application In Six Courses This Fall

Gamification Enters College Curriculum Lambton College in Sarnia, Ontario is set to roll out a new gamification application that will help teach the course material to its students in six of its college courses this coming fall. This Canadian college (@LambtonCollege) is hoping that by incorporating games in education in a way that connects with today’s students, they will increase…

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Top 5 Gamified Charity Apps

Gamification is well-known to boost players’ engagement and interest.  Players are rewarded through badges or leader boards.  Health, education, and even charitable sectors are using gamification as a method to increase awareness of social issues as well as encourage donations to causes.  Here are several examples of successful charity apps: 1.  Charity Miles:  Once you sign…

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We Learn Better When We Combine Work And Play

“The child amidst his baubles is learning the action of light, motion, gravity, muscular force…” – Ralph Waldo Emerson Time For Work And Time For Play Anthropologists define “play” as activities involving games, stories or art. Children love these activities because they’re fun, but there is also a serious evolutionary purpose behind them: implicit learning. Through…

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