How Important is Story in Gamification?

Do you need story in gamification? Today’s edition of Gamasutra carried an interesting article about legendary game designer Shigeru Miyamoto’s opinion about the role of story in his upcoming game, Super Paper Mario. The gist is that consumers appear to favor great gameplay over deep narrative, leading the development team to question its raison d’etre….

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Gabe’s Gamification Revolution with Richard Tate of HopeLab & Zamzee

Each week on the Gamification Revolution web show, Gabe Zichermann answers all your burning gamification questions LIVE every Monday at 1pm ET/10am PT/1800 GMT at http://www.gamification.co/gamification-revolution/. This week’s show features Richard Tate, VP of Communications & Marketing at HopeLab. Here’s a rundown on some of the topics they spoke about: Designing wellness game interventions that don’t talk down to young…

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When Game Mechanics Overshadow Core Features – Leaderboards Disabled in Memrise

Game mechanics can be great compliments to boost the effectiveness of a gamified system. However, it can be also detrimental when the mechanics are diverting user’s attention away from the core engagement loop. The recent suspension of Memrise’s leaderboard system has  provided an opportunity to understand the need for constant retaliation against exploitative users. Launched…

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