Google Maps Has a New Pokemon Catching Feature

It’s no surprise that Google would create an amazing and elaborate April Fool’s joke that would seem so incredibly possible. What is this joke? Google created a game with Google Maps to catch Pokemon. It’s the stuff of every Poke-fanatic’s dream with the potential for a title of Pokemon Master, a fancy business card, and a job with Google.

The best part is: it may be only half a joke. An update for Google Maps has been released and will allow players to find Pokemon with an unlimited amount of Pokeballs while using Google Maps when they explore the terrain.

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New for GSummit SF 2014: Hands-on Labs for ALL Conference Attendees

With the consistently sold-out success of our Certification Workshops at GSummit each year, we decided to add a workshop experience to the regular conference agenda FOR ALL ATTENDEES to participate it. We call them Hands-on Labs and they’re going to be one of the best aspects of this year’s event–guaranteed! Each of the 90-minute Labs will offer a limited group…

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gamification companies on linkedin

The Top 20 Companies with Employees That Have Gamification in Their LinkedIn Profile

Who reps gamification the hardest on LinkedIn? This is part two in our series on “Gamification” in Linkedin. See part one here:  Why Gamification Should Be in Your Linkedin Profile. Ever wonder which companies have the most employees interested in gamification? Well, the research is done and we created the Infograph below to show you….

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training blocks

How Game Based Learning is Making Training Better

A great deal of research has been done examining how game based learning has been used with phenomenal success in the world of education to enhance students’ learning experience and now more and more research is being done on how the corporate world is utilizing game based learning to increase job satisfaction, enhance training programs, improve productivity, increase sales, and ultimately drive profits.

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Top Articles for Consumer Gamification in 2012

As we continue with our Best of 2012 Series, we look at some of the top gamification articles in 2012 to engage with consumers. 2012 proved to be an interesting year as more and more companies are choosing to adopt gamification in unique ways to engage with customers. As the industry saturates in 2013, these techniques will have to refined and reiterated and keep up with some of the best examples we see here today.

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A Google-A-Day: Will It Make Users Stay?

When facing an engagement crisis, companies can turn to gamification to help invigorate user interest and participation. As the top cheerleader for the use of gamification, we’ve encouraged this phenomenon and have tried to lead companies to answers for their engagement needs through our articles and GSummit events, but always with one essential caveat: applying…

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New White Paper on Google and Recyclebank’s Partnership in Gaming for Good

Throughout Earth Month in April, Recyclebank hosted an online game, the Green Your Home Challenge. Visitors interacted with virtual rooms to learn how to be more environmentally conscious and implement new “green” changes in home and lifestyle. Players were also given rewards, challenges, and leaderboards as well as bonuses for referring new players. Recyclebank teamed up with ROI…

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Google’s Gamified Landing Page

Today is Les Paul‘s birthday, and the Google landing page has an interactive sound board in memoriam of the jazz guitarist and father of the electric guitar. The page is fun to play around with and lets you record your song with a shortened URL to send to friends. Similar to the piano stairs, Google has made a…

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