LP Recharge Review: Linkin Park’s Social Good Game

Linkin Park is clearly not afraid of new marketing strategies as evidenced by their new LP RECHARGE game, which is a free-to-play action game designed to raise attention to environmental issues and is set to the tune of Linkin Park’s new remix album, aptly named, Recharge.

Given that Recharge isn’t exactly a new album and is rather a compilation of remixes of songs (like Reanimation) off their last album Living Things, it looks like Linkin Park’s game was created to drive a little more interest in the album and their cause.

Developed in partnership with Kuuluu Interactive Entertainment, LP RECHARGE takes place in a not too distant future in which humans have consumed nearly all natural resources on the planet and the last remaining resources are being seized by killer robots.

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Gilt’s New Loyalty Program Provides Exclusive Access to Customers

The gamification community in NYC came together last night for our first GSummitX event fully focused on loyalty marketing. To start things off, Gilt Groupe’s Jeff Bobula (Program Manager) delivered an educating talk on Gilt’s new loyalty program, Gilt Insider. Then, we all engaged in our Play for a Cause to help solve NYC’s composting issue.

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Ventus Mobilizes Citizen Scientists to Fight Against Global Warming

When it comes to research, no other method matches the productivity output of motivated groups of people. Fold.it has seen great success with breakthrough findings in AIDS research with their crowdsourced puzzle game and recently, even the US Navy has started to crowdsource ideas to spur innovative solutions for their problems. It is no surprise then that a group of climate scientists at Arizona State University has taken to this tactic in an effort to catalog fossil fuel-burning power plants around the world, in order to get a better understanding of their emission output and its total effect on global warming. The result? A crowdsourced data collection game called Ventus.

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3 Mobile Apps for the Gamification of Energy Conservation

It’s important to recycle and reduce consumption and turn off the water while brushing teeth, but who wants to sort trash? Who wants to go around the house making sure all the light bulbs are off? If you make it a game, you create a situation where people actually want to use less power, and some cases, you could even generate more power. There are a number of mobile apps for iOS and Android that aims to make the whole act of conserving energy a little easier. Here are three applications aimed at encouraging eco-friendly behavior.

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Soccket: The Soccer Ball That Generates Electricity

If you’re able to read this, then you have ample electricity for everyday means. However, there are places in the world that have little-to-no available electricity for simple purposes like lightning their homes at night. Some folks have made a soccer ball that’s able to produce electricity by simply being kicked around in order to provide assistance to those who need it.

Over at Uncharted Play, the creators have invented an energy generating soccer ball called Soccket. The ball produces electricity from the kinetic energy made when kicked around and it only takes 30-minutes of play to power an LED light for 3 hours

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Paula Owen’s Mission to Raise Environmental Awareness with Gamification

Some people use gamification to help their business. Some use it to improve medical science. Doctor and Consultant Paula Owen believes gamification can save the environment.

In effort to boost interest in environmental issues, the Science Museum of London has launched a game to enhance engagement and education as a part of Climate Week.

The project is being targeted towards people who have not yet participated in environmental issues because “it had all been a bit guilt-filled and full of doom and gloom.” Dr. Owens explains: “It is the idea of bringing in fun and games into a serious topic in order to try to enhance engagement.” As seen with gamification and education, there have been noticeable results with engagement and interest when the topic is presented as a game.

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Al Gore’s Reality Drop Game Is a Small Step Towards Climate Change Awareness

It’s easy to see why Jane McGonigal and other commentators might loathe Al Gore’s new game social sharing game “Reality Drop.” It feels like it was written by your dorky middle-aged Dad who only knows how to speak corny, and judging by the pop culture gurus she associates with,  Jane is probably disappointed that during this game Al Gore doesn’t pop out of  stage curtains in front of a TV studio audience to scream “look under your seat -Reality has dropped! You win a Prius! You win a Prius! Everybody wins a Prius”

After playing Reality Drop, I find it might be helpful for us to collectively lighten up.

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New Examples of Gamification Added to the GBase – August 2, 2012

Today in our Gamification Company Database we have three unique gamified applications to share with you today: TravelSmart Tracker – is a gamified experience focused around creating your own personalized travel infographic to show the health impacts of your traveling. Changers – is a solar company that sells a solar panel bundled with a device to monitor…

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Fun Before Green, Except…No Exceptions

The following is an op-ed by Ashok Kamal, Host of GSummit and CEO of Bennu: In many ways, the recent Gamification Summit (GSummit) in San Francisco marked a turning point in the development of gamification. GSummit speakers and participants celebrated gamification’s integration into every business function, the increasing sophistication of gaming science and technology, and the…

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Gamification Roundup – February 6, 2012

This week in the roundup we got news about some unconventional and unique uses for gamification. In public relations, there is some untapped potential for gamification as a storytelling tool. Gamification is also seeing some unique applications in the social good and education sectors, featuring gamified philanthropy and educational MMO games. Gamification is definitely said to be…

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Battle of the Bulbs

For the past five years, dorms across the University of Chicago have taken part in “The Battle of the Bulbs” to compete on who could get the largest decline in energy usage. From a baseline and year-by-year measurements, the school challenged itself to see who could save the most energy and “do it in the dark” for…

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