EGC’s 2015 Analysis of The Gamification Industry

Enterprise Gamification Consultancy has released its latest report on companies that offer enterprise-grade gamification, engagement, and behavior modification platforms. The report offers insight into the gamification industry through data driven analyses across 100 data points. In addition, it provides a comprehensive overlook at the major players in the market, ranking each through an overall gamification platform score.

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MOBA’s Promote Teamwork While Disparaging Negativity

For those unfamiliar with the term”MOBA”, it may be time to take notice of one of the fastest growing phenomenon within the gaming industry. MOBA’s, or Massively Online Battle Arenas, have greatly surpassed other popular gaming genres to become the most played games on the PC platform. This shift in the trends of PC players began in 2012 with the game title League of Legends, which has retained its throne ever since; with other MOBA’s such as DotA 2 and Smite creeping into the top ten as well. These types of games have become so popular that they are selling out seats at large venues as well as being covered by major sports networks like ESPN.

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The Current Market of Gamification Sales Platform

Enterprise Gamification Consultancy has released its latest report on the state of sales platforms that offer gamification solutions. The report offers detailed, data driven insights for any organization looking to gamify its sales solutions or to enhance its existing sales solutions with gamification. In addition, it provides a picture of the current landscape, with company profiles, market breakdowns, and industry predictions.

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Study Reveals Game Based Training Impact on Weight Loss

Anyone with a sweet tooth knows exactly how difficult it is to resist unhealthy foods that taste great. Countless diet programs have been established over the years to try to train people to choose healthier foods and avoid empty calories that pack on the pounds. However, the secret ingredient diet plans may be missing is game based training that has shown promising real-world results that lead to additional weight loss.

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Shifting Commuting Habits with BART’s Experimental Loyalty Program

Anyone who takes the subway on a daily rush hour commute understands the experience of being jostled on crowded platforms and crushed inside packed trains. Now one transit system is trying a novel approach to easing the commuting crunch. The San Francisco Bay Area’s BART system is rolling out an experimental customer loyalty program that aims to entice riders to shift their travel outside of peak commute times.

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My Health, My Choice: Enlightening The Impact of Healthcare Cost

It’s hard to go a day without hearing news about the rising cost of health care. Prescription drugs are getting more expensive and health insurance rates are on an annual march upward. By and large, patients have little understanding about the financial pressures that are behind those costs. One company is taking a new approach to try to improve the public’s understanding of health care costs. Astellas Pharmaceuticals has turned the delicate balance of cost management into a game called My Health, My Choice.

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AlphaGo Makes Artificial Intelligence a “Go”

Using Gamified Software to Make Artificial Intelligence a Reality Software that incorporates game-based training has made great strides in helping people improve their performance. It turns out that software can learn, too. A novel software program developed by a division of Google has finally beaten a human at a board game, which marks a breakthrough that carries implications…

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