China Gamifies Tax Collection With Scratch-Win Receipts

The utilization of a reward and punishment system by national governments is a great way to induce desired human behavior among its citizens. When it comes to exemplary countries with positive reinforcements policies, one would not be immediately think of China. However, China’s experimentation with carrot-and-stick policies has produced an effective tax collection system with…

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IARPA Commits $10.5M to Develop Gamification for Intelligence

Late last week, the Intelligence Advanced Research Projects Activity (IARPA, it’s like DARPA for spies) announced a new contract of $10.5 million to develop “serious games” that include training for US intelligence officers. Along side projects designing the future of silicon chips and predicting the future by analyzing public information, the new program, dubbed the…

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Gamification Law: Formula for Successs

This sponsored session from Pillsbury Law about gamification law, featured speaker James Gatto of Pillsbury Law in Classroom A, where once again, I was unable to attend. The information he shared dealt with the information outlined in the following blurb: In this rapidly changing legal and regulatory environment, new issues are arising weekly, and there’s…

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