Learn More About Viral Infections with the Killer Flu Game

If you haven’t already noticed, the 2013 strain of influenza is reaching “epidemic” proportions and people all over your Facebook have been strangely bragging about contracting this “flu thing”.

While there’s little we can do besides avoiding other sick people and bathing in hand sanitizer, there is a way to educate ourselves more about how influenza spreads and avoid blowing the entire problem out of proportion.

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gartner hype cycle

Gartner: 80% of Poorly Designed Gamification Initiatives Still on Track to Fail by 2014

It’s been nearly a year since we’ve first heard Gartner’s prediction on how “80 Percent of Current Gamified Applications Will Fail to Meet Business Objectives Primarily Due to Poor Design” was first uttered and CMSWire recently did a follow up with Gartner’s Brian Burke to see if they’re still sticking with this statement.
Their response? It’s still on track.

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Project Spark Allows Players to Create Any World They Want

The Electronic Entertainment Expo (E3 for short) is an annual event where developers showcase their latest electronic and gaming projects. Each year this event announces new video game consoles, games, and other media that are deserving of the big stage. Among this year’s presentation of the next round of console wars, shooters, sport games and RPGs, there was one announcement that stood out in the crowd as innovate to say the least: Project Spark.

Project Spark (PS) was a big part of Microsoft’s press conference at E3. The main concept behind PS is that players create their own worlds filled with characters, story, an evolving environment, or anything else they want.

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Community Rules: Using Gamification to Drive Publishing and Community Engagement, Part II

Mediator Greg Johnson, of Fooda leads panelists Jesse Redniss, the head of digital at USA Networks, Rijat Paharia of Bunchball, Michael Ahern of Major League Baseball advanced media, Esteban Contreras of Samsung, and Brandon Evans founder of CrowdTap in a lively discussion about how you, the consumer, are the link between Twitter, democracy and crowdsourcing….

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Byki Gamifies Flash Cards for Foreign Languages

Byki (stands for “Before You Know It,”) is a free — premium version available — language-learning application. The software uses a clever combination of animated flash cards and robust gamification, which involves the learner in a multi-sensory vocabulary-building experience.

Download the free version of the application after choosing from an array of 67 languages — Afrikaans to Zulu — and start right in with the basics of situational vocabulary learning, common phrases, asking directions, etc. The gamification element is what makes experience especially unique

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best of enterprise gamification 2013

The Best of Enterprise Gamification in 2013

Happy new year!

2013 was a fantastic year for gamification and the Gamification Co team. To start off the new year right, we would like to show you some of our top posts from the last year. Check back daily for our top posts in enterprise, education, health, op-eds, and staff pieces.

Starting off the new year, we’d like to share some of the top articles for gamification in enterprise.

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A Homerun for GSUMMITx Boston!

It’s the only time that you’ll see both NYC and Boston win in the same game. GSUMMITx Boston gave the NYC GSUMMITx event a run for its money. Our featured talk by Gabe Zichermann was once again a positively hypnotizing experience. Even though Gabe’s has given his gamification talks multiple times all around the world, each time…

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Detecting ADHD Early with CogCubed’s Groundskeeper

ADHD is one of those medical issues that come into the limelight more often than not for those diagnosed with the condition being over medicated, or receiving false diagnosis. ADHD is however a true problem for all ages of people, and in most cases it is both hard to treat as well as diagnose. Games in health are improving the experiences of consumers, and developers at CogCubed are working for those that suffer from ADHD.

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Loyalty for the Little Guys

Loyalty campaigns have traditionally been the domain of big business (frequent flier plans, credit card points, etc). Except for the dominant model of buy-ten-get-one-free, campaigns are typically expensive and complex with entire agencies and businesses devoted to their design and operation. In today’s article from Econsultancy, our own Gabe Zichermann looks into “Gamification and small…

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sascha goto

Guiding Gamification Through Management with Sascha Goto

Sometimes when you want to gamify in a large organization, the hoops and hurdles you need to surpass may seem daunting. Sascha Goto is an Senior IT Manager at McKinsey who was able to successfully implement his own low-tech gamified system and was able to share some wisdom for us all on how we might approach doing the same thing.

He joined us on our weekly Gamification Revolution webshow with Gabe Zichermann and talked about:

  • Implementing gamification for IT management
  • Getting employees to participate with gamification systems on their own time
  • Demonstrating success with products
  • How to get approval for gamification
  • The effect of competition in an organization
  • Using low-tech proofs of concept

Watch the full interview below and catch this week’s special double-guest episode on gamifying loyalty with Maritz’ Barry Kirk and Bill Hennessey this Thursday at 1 PM ET.



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stella grizont

Using Happiness for Engagement with Stella Grizont

Stella Grizont, Founder of woopaah! has been a Gamification Co regular and prominent GSummit speaker on the topic of positive psychology and happiness.

We were lucky enough to grab her to join our latest webshow to dive further into the science behind happiness and how a positive focus on psychology can have a significant impact on engagement.

She states:

“If you want others to be engaged, how can you embody that? Happiness.”

Watch the full video below for the full interview and be sure to catch our next guest this Thursday with Guy Halfteck,  the CEO and Founder of Knack, a company dedicated to using games in order to discover our full talents.



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As a special offer for all our readers, Stella Has been kind enough to offer a 50% code for her newest course on UDemy on The Science of Happiness: Hacks & Skills to Flourish.

Use code GABE for a discount on her online class!

Remember to check our channel every Thursday at 1PM ET for a new guest on the Gamification Revolution webseries and more great content like this.

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