The G-List: James Gatto

An inside look at James Gatto: Virtual World and Video Game Team Leader at Pillsbury Winthrop [SlideDeck id=’978′ width=’100%’ height=’450px’] You can read more of James’s thoughts by reading the blog at www.virtualworldlaw.com Don’t miss hearing him speak at the Gamification Summit in January!

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Software is the New Black

by Justin Schier, Chief Creative Officer, Dopamine Inc. One day you’re in, the next you’re uninstalled – or even worse, forgotten. The number of apps, services, social media sites and games competing for our attention has never been greater. How can the average person keep track of it all? The real question is: does it…

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Weekly Recap: gamification around the web

This week’s recap covers some great media content. Saatchi & Saatchi S produced a good introductory video on gamification and the power of games, Mashable looks at implementing SCVNGR for marketing, TNS Global asks the question, “Gamification: Future or Fail?”, and Kaila Colbin of Minimonos argues for “fail”. Also, Gabe Zichermann’s talk from TEDxKids at…

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True Office is Gamifying Financial Services Compliance Training

The financial services sector is now taking gamification seriously and with the help of True Office, employee compliance training has never been more engaging. True Office, a one year-old startup, has attained some success working with several financial services by gamifying regulatory compliance training. Currently being tested in three banks, the startup’s product aims to…

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The Gamified Classroom

Part VI – Taking it to the Next Level  This is the sixth and final part of a series of posts on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“,…

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Tim Chang on Why Gamification Works as a VC

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. This past week’s guest was Tim Chang, Gamification VC and Managing Director of the Mayfield Fund.

Be sure to catch our next episode this Thursday, July 25 at 1PM ET/1800 GMT, where we feature Bob Marsh, CEO of LevelEleven as our next guest.

In this week’s episode, Gabe and Tim get down into the nitty gritty on why gaming and gamification have always made sense as a business practice. Learn how an accomplished venture capitalist sees gamification and get a new perspective on the design practice. Also take a look to learn about Tim’s investment sensibilities as it comes to gamification and Tim’s investment case for gamification.

To learn more about gamification in ed and government, follow Tim on Twitter at @timechange.

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World of Warcraft in the World of Education

Let’s face it America. Our children are no longer the top academic performers in the world. Teachers are desperately searching for new ways to keep students motivated to learn, occasionally resorting to unconventional strategies. Some teachers feel online, multiplayer games in education may be an effective, fresh way to teach important academic topics. It’s probably safe to…

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