Play More, Work More

Gamification of the enterprise focuses on how autonomy and fun can lead to more productive work. An article from last week’s Wall Street Journal provides support for this idea with insight into the benefits of web surfing in the office. The new study on the “Impact of Cyberloafing on Psychological Engagement,” by Don J.Q. Chen and…

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Challenging Games for Change’s Designers and Gabe’s Gamification History

I see some issues that require immediate attention with the Games for Change world. Principally a rapidly emerging gap between the promise and the track record of socially-oriented gamified interventions. Why, with all the good intentions, is success so fleeting? And what can the high-minded practitioners in the industry do about making it better?

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nicole lazzaro

Nicole Lazzaro Explains The 4 Keys to Fun and Gamification

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts. Today we’ll be looking at our last week’s guest: Nicole Lazzaro, President of XEODesign.

Be sure to catch our next episode this Thursday, August 29 at 1PM ET/1800 GMT, where we will feature Karl Kapp, Assistant Director of Bloomsburg University’s Institute for Interactive Technologies and prominent eLearning/gamification expert.

Remember you can participate in the show if you sign-in and RSVP! Signing in will allow you to receive show reminders, ask questions, and even join Gabe and our guest for a live question.

In last week’s episode, we explored the idea of fun. Would anybody even care about gamification if it didn’t produce something that was fun to do? Gamification practitioners have a responsibility of understanding how a fun system plays into their overall design and Nicole Lazzaro, came on the show to explain the psychology of fun and her theory on the 4 keys to all the types of fun that exist. Watch the video below to get the full scoop on what it means to have fun!



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Big Door Opens the Minibar

Gamification just got so much easier with BigDoor’s new “MiniBar” features. Now even the least tech savvy business owners can add Facebook friendly game mechanics to their site by using the simple tool bar and selecting which ever options they like. It’s just a matter of choosing your widgets and copy/pasting source code into your…

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Newsgames: Changing the Face of Investigative Journalism in Brazil

“Print is out, digital is in.” These few words encapsulates the great shift occurring within the realm of mass media. With the explosive growth of digital content available on the internet, printed media is slowly falling into disfavor by reading audience. In turn, it is forcing mainstream news outlets into rethinking their modus operandi for story telling. One possible solution that has been steadily gaining credibility is the the application of newsgames, video games designed to adhere to journalistic standards.

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POKEDU: The Educational Poker Game

POKEDU is a gaming method involving poker card decks which utilize a concordance of facts within the four suits to complete poker styled hands. Standard shared and draw poker games (i.e. Texas Hold’em and 5 & 7 Card Draw) can be played using these decks; as well as many other popular youth and family games.

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SuperBetter: Improving Individual Resilience with Jane McGonigal

Last time, we featured author, inventor and co-founder of SuperBetter, Jane McGonigal to discuss about her upcoming new book, “SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient”. Supported by a decade’s worth of scientific research, Jane reveals how adopting a “gameful” mindset can help cultivate new powers of recovery and resilience in everyday life.

Watch the full interview below to learn about:

  • What were the challenges of of turning a gameful system into a scientific proven approach?
  • Are there conditions that games/gamification/gameful thinking would not be able to help improve an individual’s well being?
  • How does Superbetter and games in general contribute to the development of a person’s resilience?
  • Does gameplay in the virtual world provide sufficient impact in the “real” world?
  • How would a user experience SuperBetter if they are lacking social connections or “allies”?
  • How does the Tetris Effect improves an individual’s self control in memory recollection rather than erasing memory in trauma research?
  • Why does Jane introduces readers to the concept of gameful thinking and a series of small games introduced through the medium of a book?
  • How does Jane overcome environmental resistance and groups who are bias against games?

Watch the video or listen on the audio podcast below and be sure to catch our next episode of the Gamification Revolution.


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Rice University Explores Norse Mythology with a Skyrim Class

Rice University is piloting English 312, Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim, for the Spring 2013 semester. Research into the benefits of using video games as an educational tool is vast and has been advocated by people such as Jane McGonigal and Katie Salen. Even Berkeley has taught a game theory course with respect to Starcraft II, and it has been shown to improve critical thinking and analytical skills.

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How to Gamify Your Life with Jon Guerrera

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every Thursday at 1 PM EST/10 AM PST/1800 GMT. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was lifehacker and GSummit speaker, Jon Guerrera! Jon has been heavily involved with gamifying his goals to find success and actually gamified his way to a job at Google. Watch the interview to find out:

 

  • Why Jon started to gamify his approach
  • How to effectively choose motivating rewards for yourself
  • If cheating yourself is a problem
  • What kind of people these systems are appropriate for
  • Where you should focus gamification in your goals
Check out the video below for the full interview.



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Be sure to catch this week’s episode featuring game designer Tadhg Kelly and learn about gamification from the game designer’s point of view.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

 

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Gabe Zichermann on the Hard Truths of Gamification

Earlier today, Gabe Zichermann had an Op-Ed go live on The Huffington Post entitled The Hard Truths of Gamification, in which he addresses most of the misunderstandings revolving around gamification and lays down all of the gamification’s clear triumphs in during the last two years.

Gabe describes a number of significant gamification successes in business, education, and health to  support his arguments and lays down a strong foundation for an anyone dealing with a gamification skeptic. Although, not everybody was convinced and in true gamified fashion Gabe was awarded a particular badge.

What do you think? Is gamification the future of motivation or do his arguments fall flat? Read the full article and decide for yourself.

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Health Games Research: Leading the Way for Gamification in Health

From casual smartphone gamers to hardcore console and PC elitists, almost everyone plays games. It comes as no surprise then that with the popularity of games on an upward slope, groups have come together to develop games that can support learning, reflexes, and peace of mind. The Health Games Research provides scientific leadership and resources to further the development. design, and effectiveness of game technologies that promote health.

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