Jesse Schell on The Pleasure Revolution

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Jesse Schell, CEO of Schell Games, explains why “gamification” is only the tip of a much larger iceberg that is influencing all of society, and he will go into some detail about best practices for using pleasure to improve the motivational design of a wide variety of experiences.

Read More
training blocks

How Game Based Learning is Making Training Better

A great deal of research has been done examining how game based learning has been used with phenomenal success in the world of education to enhance students’ learning experience and now more and more research is being done on how the corporate world is utilizing game based learning to increase job satisfaction, enhance training programs, improve productivity, increase sales, and ultimately drive profits.

Read More
jesse schell's four pillars

Adapt Your Gamification Designs with Jesse Schell’s Four Pillars

Jesse Schell describes in his brilliant book The Art of Game Design the four pillars that is comprised of a game: Technology, Aesthetics, Mechanics, and Story/Narrative. When gamifying a process it is smart not to overlook any of the pillars. After all, we’re now in the experience economy and Gamification might be your killer app when enhancing customer or employee engagement:

Experience economy edit

A major difference with designing a game and gamifying a process is that a game designer tends to start from scratch. A gamification process already has a group of people, a corporate culture, a company brand etc. When gamifying, don’t be too idealistic, but become more pragmatic instead. Work with the materials you have and build something from there, don’t focus first on a vision and then try to make the world fit to it. Be like the chef that can make a great meal from random ingredients in the kitchen, not the recipe book user that will fail when an ingredient is not available.

Read More

The 10th Annual Games for Change Festival Launches in NYC from June 17 – 19

Do you like gaming? Do you enjoy new and innovative ideas that can better our world? Of course you do! It’s time to check out the 10th Anniversary Games for Change Festival at New World Stages in New York City June 17th – 19th.

The event is created and hosted by Games for Change (G4C) with the mission to promote social change through gaming. This international conference unites gaming professionals of different backgrounds from around the world ranging from commercial gaming to academia with the shared goal of bettering tomorrow. “The story of the Games for Change Festival is the story of how digital games have evolved, growing from an audience of 40 in 2004 to more than 10,000 attendees on-site and online,” said Michelle Byrd and Asi Burak, Co-Presidents of Games for Change. This year’s event aims to be the biggest and best one yet.

Read More

The Power of Engaging Game Design with Jesse Schell

Starting next week, the Gamification Revolution, the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts will be at a new time every Thursday instead of the previous Monday.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

Starting next week, the Gamification Revolution, the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts will be at a new time every Thursday instead of the previous Monday.

You can now catch the Gamification Revolution every Thursday at 1PM EST/10 AM PST/1800 GMT.

If you missed this week’s episode, we had the venerable designer and GSummit SF 2013 speaker, Jesse Schell of Schell Games. Watch Gabe’s discussion with Jesse to learn about how making engaging game experiences is the same process for designing any product:



Download this episode (right click and save)

Be sure to catch our next episode of the Gamification Revolution, airing live on Februrary 7, 1 PM EST. You can also catch Jesse express his expertise in person by catching his session at GSummit SF 2013

Read More

Prominent Gamifiers: Jesse Schell

The moment a discussion about gamification dips into a deep discussion about game mechanics and what constitutes proper design, it seems inevitable that Jesse Schell’s book, The Art of Game Design: A Book of Lenses becomes mentioned as the official reference to prove someone’s point. Jesse’s long history of working as a game-designer has earned him numerous accolades and his position as the CEO of Pittsburgh’s largest videogame studio.

Read More

Designer Jesse Schell Joins the Speaker List for GSummit SF 2013

In addition to big names such as Will Wright, Tim Kring, and Kevin Werbach, Jesse Schell has been announced to be a speaker at GSummit SF 2013, taking place this April 16 – 18. Jesse’s academic work in games has spawned The Art of Game Design and an enormous DICE talk featured on TED, to supplement his current work as a professor of Entertainment Technology at Carnegie Melon and as the CEO of his own design firm, Schell Games…

Read More

The Gamified Classroom

Part VI – Taking it to the Next Level  This is the sixth and final part of a series of posts on the role of gamification in modern education by Andrew Proto. If you missed the previous articles, catch up with “Part I: the Unique Obstacles Teachers Face“, “Part II:Technology’s Role in a Gamified Classroom“,…

Read More

PSFK’s The Future of Gaming

Gamification may be buzzing, but it hasn’t quite made the mainstream yet. In conversations outside the industry, it is still common to receive puzzled looks and even a few scoffs when “games” are mentioned in the same breath as business. Despite these holdouts, the future looks bright. “The Future of Gaming” is a recent report…

Read More