Spotlight Podcast with Yu-kai Chou and Gabe Zichermann

GSummit is coming up soon, and we couldn’t be more excited about it. We’re happy to share with you the TechnologyAdvice podcast we did with two of the foremost thought leaders in the gamification industry, not to mention speakers at the upcoming GSummit – Yu-kai Chou and Gabe Zichermann. Listen to the podcast and read the summary!

Read More

Cigarette Littering a Problem? Try Fumo!

Around 4.5 trillion cigarette butts are tossed on sidewalks and streets each year, eventually filling waterways with plastic and chemicals that kill fish.Governments have imposed fines on cigarette littering, but that only works if you catch someone in the act. Chances are that only a small percentage of people will actually be caught. And not being caught becomes the motivation, instead of doing the right thing.

That is where Fumo comes in! Fumo uses positive reinforcement to motivate people to dispose of their cigarette butts properly.

Read More

Delta Trains Reservation Agents With Gamified E-learning

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Ryan Misuzaki explains how Delta gamifies flight culture for new employees at Delta with the “Ready, Set, Jet!” game

Read More
gsummit 2014

La Gamificación También Se Habla En Español

Latinoamérica se Interesa por la Gamificación Tanto en Latinoamérica como en España, el interés por la gamificación ha ido en aumento. El año pasado, Gabe Zichermann estuvo viajando por todo el mundo para interactuar con directivos y educadores que buscan aumentar el engagement de los clientes y los estudiantes a través de principios lúdicos. En estos…

Read More

How Boeing Gamifies Software Development Training With Football

Gabe talked to Boeing’s process analyst Ryan Kleps on our weekly Gamification Revolution webinar to learn about Ryan’s work in the aerospace giant’s IT and training departments, where gamification has emerged as a successful technique for teaching software developers.

What started as a search for a more agile approach to supplement the existing software development processes, resulted in a new approach to training. The first iteration of Ryan’s gamified training program is football-themed, and came from his experience with teaching kids. He figured that adults would like football just as much as kids, and he was right. Class survey results were outstanding, and football terminology like ‘yardage’, ‘flags’ and timed ‘game’ became ubiquitous and motivated people to achieve more.

Watch the full webinar below to learn about the actual steps and techniques used, which included splitting the class into teams and breaking material into 30-minute ‘Pomodoros‘. If, like us, you have been following previous Gamification Revolution webinars, you will not be surprised that even at a highly technological company like Boeing can benefit from relatively low-tech gamification techniques. As Ryan notes, an important element of Boeing’s gamified training success lies in merging elements of knowledge to the micro-reward of doing something in the class, like having a break, getting up etc., where IT is by far not a requirement.

This, and much more, in this dynamic 30-minute discussion! Ryan will also be speaking at GSummit 2014 this year June 10-13 in San Francisco along with other 55+ speakers.

Enjoy the webinar and be sure to catch our next episode of the Gamification Revolution next Thursday, May 29 at 1 PM ET!



Download this episode (right click and save)

Read More

Winners Announced for the 18th Annual Webby Awards in Gaming & Game-related Categories

Sharing the Internet Love Each year the The International Academy of Digital Arts and Sciences seeks to recognize excellence on the Internet by awarding influential and ground-breaking websites, online film and video, interactive advertising, and mobile apps.  The 18th Annual Webby Awards announced winners in gaming & game-related categories recently. The 18th Annual Webby Awards celebrated these contributions to…

Read More

Gamifying Consumer Wealth Management

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Joe Duran, CEO of United Capital, talks about gamifying consumer wealth management – a historically boring industry – in a fun and engaging way.

Read More

Livecube: Building the World’s Most Engaging Event App

Gabe talks to Livecube‘s co-founder and CEO Aaron Price about Livecube, the app that engages audiences at events. Livecube gives people a better way to participate in conversations around online and off-line events by gamifying these interactions.
Watch the full webinar below to learn how Livecube is a great way for people to engage with the speakers and other attendees through social media.

Read More

Papers Please is This Year’s Most Innovative Game

Drum roll, please! And the winner of this year’s 2014 Games for Change Festival is… “Papers Please” by Lucas Pope. Yes, this year’s big award winner of serious games focuses on border patrol. But why would it be selected as the winner?

Surprisingly, this game focuses on more than just the realities of being an immigration inspector who is enforcing border control. This serious game also has a “social impact” side, which can be used by parents to teach their children three important life lessons.

Read More