Natalija Knaidele

Mario Herger & Enterprise Gamification Consultancy on Gamification in International Projects

In this episode of Gamification Revolution weekly webinars, Gabe talks to Mario Herger of Enterprise Gamification Consultancy, this year’s GSummit sponsor and a long-time friend of ours. Gabe and Mario touch on how far gamification has come and what principles and techniques Mario and EGC use to design for engagement. Starting from defining business goals and pinpointing the key stakeholders and drivers in the organization, to managing teams and customer all over the globe, this webinar covers many questions that our audience is interested in. For example. IT systems and technology are not as important to EGC as business goals and overall engagement techniques, making low-tech engagement a big topic of many discussions that we’ve had this year.

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Microsoft: The Future of Work is Play

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Ross Smith is Director of Test at Microsoft and Skype. He has been at Microsoft for over 20 years and believes strongly that “The Future of Work, is Play.” In this fast-paced 18-minute talk, he traces motivation and gameplay from Egyptian pyramids to pre-industrial era to hippy 1970s to the future, and suggests how to manage the new generation analyze workforce and work changes today.

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Delta Trains Reservation Agents With Gamified E-learning

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Ryan Misuzaki explains how Delta gamifies flight culture for new employees at Delta with the “Ready, Set, Jet!” game

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How Boeing Gamifies Software Development Training With Football

Gabe talked to Boeing’s process analyst Ryan Kleps on our weekly Gamification Revolution webinar to learn about Ryan’s work in the aerospace giant’s IT and training departments, where gamification has emerged as a successful technique for teaching software developers.

What started as a search for a more agile approach to supplement the existing software development processes, resulted in a new approach to training. The first iteration of Ryan’s gamified training program is football-themed, and came from his experience with teaching kids. He figured that adults would like football just as much as kids, and he was right. Class survey results were outstanding, and football terminology like ‘yardage’, ‘flags’ and timed ‘game’ became ubiquitous and motivated people to achieve more.

Watch the full webinar below to learn about the actual steps and techniques used, which included splitting the class into teams and breaking material into 30-minute ‘Pomodoros‘. If, like us, you have been following previous Gamification Revolution webinars, you will not be surprised that even at a highly technological company like Boeing can benefit from relatively low-tech gamification techniques. As Ryan notes, an important element of Boeing’s gamified training success lies in merging elements of knowledge to the micro-reward of doing something in the class, like having a break, getting up etc., where IT is by far not a requirement.

This, and much more, in this dynamic 30-minute discussion! Ryan will also be speaking at GSummit 2014 this year June 10-13 in San Francisco along with other 55+ speakers.

Enjoy the webinar and be sure to catch our next episode of the Gamification Revolution next Thursday, May 29 at 1 PM ET!



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Gamifying Consumer Wealth Management

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Joe Duran, CEO of United Capital, talks about gamifying consumer wealth management – a historically boring industry – in a fun and engaging way.

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Livecube: Building the World’s Most Engaging Event App

Gabe talks to Livecube‘s co-founder and CEO Aaron Price about Livecube, the app that engages audiences at events. Livecube gives people a better way to participate in conversations around online and off-line events by gamifying these interactions.
Watch the full webinar below to learn how Livecube is a great way for people to engage with the speakers and other attendees through social media.

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Jesse Schell on The Pleasure Revolution

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Jesse Schell, CEO of Schell Games, explains why “gamification” is only the tip of a much larger iceberg that is influencing all of society, and he will go into some detail about best practices for using pleasure to improve the motivational design of a wide variety of experiences.

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Case Study: Driving Loyalty Across Brands at Yamaha

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Jeff Hawley is the Director of Customer Experience Group at Yamaha Corporation of America (@TheYamahaHub), and he will challenge you to think of Yamaha as a brand bigger than motorcycles or music instruments.

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Adam Penenberg: How Games Inspire Breakthrough Thinking

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Adam Penenberg is a journalism professor at New York University, author of “Play At Work” and editor of PandoDaily, and in this seminar he talks about examples of games in non-game activities from historic methods of teaching human anatomy to modern companies gamifying training.

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