Pre-GSummit Podcast with Aaron Price of Livecube

When you go to a conference, how many times do you check your phone? If it’s less than once every six minutes, you’re already behind the crowd.

If you didn’t know already, GSummit, the world’s best conference on gamification, is right around the corner. We at TechnologyAdvice are super excite to be present and to learn that, this year, they’ll be making use of Livecube, which is just one of the many, many reasons to be excited about the conference. I got to bend the ear of Aaron Price, the founder of Livecube.

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Groundbreaker App: Innovation That Fits in Your Pocket

Groundbreaker is a gamified stockmarket of potential startups. It’s the bridge between good ideas and real profitable businesses. A simple and effective tool to quickly develop your ideas and have fun! It’s innovation for all. By definition, the word “groundbreaker” means “a person who is an originator, innovator, or pioneer in a particular activity”. But, from…

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Mario Herger & Enterprise Gamification Consultancy on Gamification in International Projects

In this episode of Gamification Revolution weekly webinars, Gabe talks to Mario Herger of Enterprise Gamification Consultancy, this year’s GSummit sponsor and a long-time friend of ours. Gabe and Mario touch on how far gamification has come and what principles and techniques Mario and EGC use to design for engagement. Starting from defining business goals and pinpointing the key stakeholders and drivers in the organization, to managing teams and customer all over the globe, this webinar covers many questions that our audience is interested in. For example. IT systems and technology are not as important to EGC as business goals and overall engagement techniques, making low-tech engagement a big topic of many discussions that we’ve had this year.

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Microsoft: The Future of Work is Play

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Ross Smith is Director of Test at Microsoft and Skype. He has been at Microsoft for over 20 years and believes strongly that “The Future of Work, is Play.” In this fast-paced 18-minute talk, he traces motivation and gameplay from Egyptian pyramids to pre-industrial era to hippy 1970s to the future, and suggests how to manage the new generation analyze workforce and work changes today.

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Spotlight Podcast with Yu-kai Chou and Gabe Zichermann

GSummit is coming up soon, and we couldn’t be more excited about it. We’re happy to share with you the TechnologyAdvice podcast we did with two of the foremost thought leaders in the gamification industry, not to mention speakers at the upcoming GSummit – Yu-kai Chou and Gabe Zichermann. Listen to the podcast and read the summary!

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Cigarette Littering a Problem? Try Fumo!

Around 4.5 trillion cigarette butts are tossed on sidewalks and streets each year, eventually filling waterways with plastic and chemicals that kill fish.Governments have imposed fines on cigarette littering, but that only works if you catch someone in the act. Chances are that only a small percentage of people will actually be caught. And not being caught becomes the motivation, instead of doing the right thing.

That is where Fumo comes in! Fumo uses positive reinforcement to motivate people to dispose of their cigarette butts properly.

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Delta Trains Reservation Agents With Gamified E-learning

In late 2013, Gabe traveled to 12 cities worldwide for GSummit Global, a series of full-day workshops and meetups to bring GSummit closer to gamification fans. As a part of GSummit Global, we also released 10 new webinars and videos by gamification and engagement professionals. We will be releasing them publicly as we keep counting down to GSummit 2014.

Ryan Misuzaki explains how Delta gamifies flight culture for new employees at Delta with the “Ready, Set, Jet!” game

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La Gamificación También Se Habla En Español

Latinoamérica se Interesa por la Gamificación Tanto en Latinoamérica como en España, el interés por la gamificación ha ido en aumento. El año pasado, Gabe Zichermann estuvo viajando por todo el mundo para interactuar con directivos y educadores que buscan aumentar el engagement de los clientes y los estudiantes a través de principios lúdicos. En estos…

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