One Player’s Journey of Gaming Memecube at GSummit SF 2013

Maybe you noticed my Twitter feed blowing up over 2 days in the middle of April. I didn’t count but I’m told there were well over 100 tweets in that brief period of time. While my followers should be used to booms when I hit a conference, this was definitely another level.

The reason for my tweet-binge was Memecube. Memecube is an interesting twist on the usual session hashtags; a conference exclusive Twitter tool. Only attendees were told the URL needed to access the system; in it was the conference schedule. After checking in to a session, you only see tweets from others who are also using Memecube and have checked in and new tweets auto-populated with the speakers’ Twitter handle & the GSummit hashtag. This meant, despite GSummit becoming the #1 trending hashtag on twitter during the conference, we did not see the usual assault of the bimbots. Additionally we didn’t have to try to separate our session from all the others to tweet or retweet something relevant, and the overall system was just easier to use. I cannot think of something the DreamForce Conference needed more.

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The 10th Annual Games for Change Festival Launches in NYC from June 17 – 19

Do you like gaming? Do you enjoy new and innovative ideas that can better our world? Of course you do! It’s time to check out the 10th Anniversary Games for Change Festival at New World Stages in New York City June 17th – 19th.

The event is created and hosted by Games for Change (G4C) with the mission to promote social change through gaming. This international conference unites gaming professionals of different backgrounds from around the world ranging from commercial gaming to academia with the shared goal of bettering tomorrow. “The story of the Games for Change Festival is the story of how digital games have evolved, growing from an audience of 40 in 2004 to more than 10,000 attendees on-site and online,” said Michelle Byrd and Asi Burak, Co-Presidents of Games for Change. This year’s event aims to be the biggest and best one yet.

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Gabe Zichermann on Autism, Engagement and Memecube

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week, Gabe discusses how the rise of autism will make engagement even more important in his closing keynote at GSummit. He then gets into Memecube’s success as the world’s first gamified conference Twitter app, debuting at GSummit. Get the full story by watching the video below:

Be sure to catch us for tomorrow’s episode featuring Ross Smith, Director of Test at Microsoft and creator of the Language QA game for Windows!

Join us every Thursday at 1PM EST for the Gamification Revolution and have all your engagement questions answered!

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GSummit SF 2013 Recap with Jessie Rogers

The Gamification Revolution is the only live gamification webcast featuring Gabe Zichermann and fellow gamification experts every week. Join us and have all of your gamification questions answered by these experts.

This past week’s guest was GSummit veteran, Jessie Rogers. Jessie has been working with Gamification Co and has GSummit since Day 1.  In this week’s episode, Gabe and Jessie discuss how the gamification landscape has changed in two years and what it means for the future to come. We also get some insights about some of the speakers and behind-the-scenes information.

Check out the video below for the full interview.

Be sure to catch tomorrow’s Gamification Revolution episode at 1PM EDT with educator Lucas Gillispie as he discusses using World of Warcraft as an education tool in his classes as a part of WoWinSchool.

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Memecube’s Success as the the World’s First Real-Time Gamified Twitter App for Events at GSummit 2013

This past GSummit 2013 in San Francisco conference was again powered by the world’s first real-time gamified twitter app for events, Memecube. Running on its second iteration, Memecube 2.0 allowed all the attendees at GSummit to engage with the best speakers and ideas coming out of every session in a contained Twitter environment. 40% of all GSummit attendees engaged with the application, creating 4775 tweets with the hashtag #gsummit and an additional 4135 check-ins to food truck vendors and sponsored presentation booths.

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Top 10 Gamification Presentations at GSummit 2013

GSummit 2013 was an absolute hit this year and every one of our knowledgable speakers brought some brilliant content to the stage for everyone to learn. Many people have been asking where the slides for each presentation are and I am happy to announce that we finally have all of them uploaded and ready for viewing at gamification.co/gsummit-2013-slides

However, some speakers resonated with our audience more than others, which was very evident through the use of our conference Twitter client, Memecube and generated huge amounts of buzz. See which GSummit speakers got the most attention according to Memecube:

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PricewaterhouseCoopers joins GSummit as a Sponsor

As the market for gamification matures, there are a number of significant changes in store for our nascent industry. Chief among those is the increased attention from bellwether companies that signal broadening support for our view of increased engagement through great design.

One of the most sought-after categories is consultancies, particularly the large management/strategy agencies. Their participation in our community is an essential step in getting major enterprises (e.g. Fortune 1000s), governments and large NGOs to see gamification and engagement science as a core part of their strategy.

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GSummit Announces Hosts for 2013!

This year’s GSummit is bigger and better than ever before, with 80 speakers and dozens of sessions covering key engagement science topics across marketing, loyalty, HR/enterprise, product design, UI/UX, learning/education and health. After the hands-on workshops the first day (which are selling out), the rest of the event is jam-packed with meaningful, highly curated talks from some of the best and brightest speakers in the world. To make sure the days flow smoothly, and everyone is getting the maximum insight from their time, we bring in top community experts to act as hosts throughout the conference.

Last year, Jessica Rogers and Ashok Kamal brought their unique insights to the floor to marshall an amazing event.

This year, we’re pleased to invite three of the most influential and vocal members of the global gamification community to be our hosts for GSummit 2013:

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Announcing 12 New GSummit Speakers for SF 2013

The GSummit speakers roster for this year’s event(SF, April 16-18, 2013) just keeps getting better and better. To support 2013’s themes of strategy, loyalty and engagement, we’ve just announced over a dozen new speakers. This brings our roster to 80 world-class engagement experts in multiple categories, making this the biggest and best GSummit ever. Here are some of the highlights from our latest group of amazing speakers. Be sure to check out their talks: they’re controversial, entertaining, informative and game-changing. We’ve got major content tracks for marketing, HR/Enterprise, Learning/Training, community, design and more.

Be sure to register now to reserve your conference/workshop space. Spots are going quickly, and if your job involves designing engagement you’ll definitely want to learn, network and earn your certification this year at GSummit.

Be sure to see the newly announced speakers and sessions – and some of my notes after the jump:

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The Glorious Gamification of Gravy, Cheese Curds, and Fries: Montreal Poutine Week

Canada’s gamification efforts are being heard, especially with Audi Canada’s recent reimagination of the test-drive and VIP public transport but something much more important and dear to all my heart has become a gamified experience, and that’s Montreal’s decision to gamify Poutine Week for all the food adventurists participating in it last week.

Poutine Week or Semaine de la Poutine Week is a celebration of the delectable poutine: a dish consisting crispy french fries topped with gravy, and cheese curds.

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Marketo and Badgeville to hold Virtual Marketing Event on Nov. 14

The Marketo and Badgeville collaboration known as The Marketing Nation has announced their virtual event taking place on Wednesday, November 14 beginning at 8AM PST, designed for those who want to improve their marketing capabilities. The event will be a half-day event featuring 15 sessions and will showcase over 30 companies’ experiences with marketing platforms. Join…

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Gamification in Australia Next Week

We’re less than a week away for our first event in Australia–gsummitX AUS. This Monday & Tuesday (12-13 November), we’re bringing together top experts in gamification, engagement & loyalty for two days. Day 1 will start off with the only gamification workshop that offers a gamification certification, facilitated by Gabe Zichermann. Day 2 continues with an…

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